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Messages - insanitee

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Maps in Progress / Re: Catacombs
« on: January 17, 2011, 11:51:57 AM »
A few more screenshots with progress.  I have the map mostly complete.

Maps in Progress / Re: Catacombs
« on: January 02, 2011, 09:17:54 PM »
A small preview of the starting area.  Seeing as the massive amount of research and digging I have had to do, progress has been much slower than I originally expected.  I made the starting area for the most part, ( it is supposed to be excessively dark and impending;  I don't want players to linger there long) however, there are a few touches that need to be added.  You may or may not notice the entrance immediately, as I took the shot behind the fountain, obscuring it intentionally.  The reason for such was that you can see directly into the lower level from where that was taken, and it isn't, as of yet, being worked.  I am working on setting and lighting right now, and all of the bright ones are being taken out as I add the new, dimmer variety.

Maps in Progress / Re: Catacombs
« on: December 30, 2010, 06:21:19 PM »
*sigh*  again I am a nub.    !   I just tried what had been explained MANY^1000000000000   times and failed to understand it, until i read and processed one particular website say, "MAKE SURE YOU USE IT AS MyLevel  and it will embed them in your map."   OOPS!     I have my answer, thanks for bothering to read my blathering lol

Maps in Progress / Re: Catacombs
« on: December 30, 2010, 02:50:59 PM »
ok more again on my map.  I had a complete brain scramble lately so I haven't worked on it too much the past month.  I have been able to pick up on it again, however.  It's kinda small, but I have it set up mostly how I want.  I have ran into an issue though....  *cue the thunder and ominous music*  I import these sky textures from hazel whorley's site, no problem.  I create my skybox.  No problem.  I save my map, again, no issues.  It builds, it saves, but it won't keep the textures i import!  When I reload the map after closing the editor, it tells me it can't find wtf i literally JUST imported.  Now, correct me if I'm wrong.  I was under the impression that by importing custom textures into your map and saving them with your map SAVED THEM WITH YOUR MAP.  I thought this eliminated the need to have multiple files downloaded when players connected to a server.  Does anyone know what it is I'm missing or not doing?  Suggestions?

Killing Floor Chat / Re: Parachute Mutator
« on: October 30, 2010, 10:49:35 AM »
I think this is probably one of the best ideas I have seen yet for Killing Floor.  It will add a plethora of new directions for maps to take.  For instance, perhaps a mission map where you have to get to a helicopter for evac., and the damn thing starts going down so you have to jump.  Brilliant!  I also opens the door for a non-landing helicopter insertion map.  Awesome work bro

Maps in Progress / Re: Catacombs
« on: October 30, 2010, 10:17:52 AM »
Yes, I am making a map for Killing Floor.  LOL sorry i didn't specify, i was pretty excited about it when i made my first post.  Working on making all the rooms for it now, then i'm gonna set up the environment.  Jeez, i was surprised at how many times i either:  changed my mind about a design or size, and how extremely USEFUL the vertex editor is.  It has really helped me keep the rooms from having that annoying slight separation leaving a wall in between,  that and an extreme attention to detail.

Killing Floor Chat / Re: KF Mapping help?
« on: October 29, 2010, 10:03:27 PM »
heh.... well i wish I kept it now lol!  Sorry, mang, I already deleted it...  If you want, I can do some stuff and try to re-create the problem.

Maps in Progress / Re: Catacombs
« on: October 29, 2010, 09:58:20 PM »
hehe I would like to customize anything I could.   I've been making some concept overviews on paper.. ( I'm a crappy artist by hand, just writing out what i want)  and I have a few ideas for static meshes inlaid over the walls so it doesn't look all boxy.   The idea here is to make it look as creepy/grungy as possible;  like it was something dug out 3000  years ago, but has recently been explored.  If you have any ideas, I would be happy to hear them and would be willing to work with ya!  :D

Maps in Progress / [RC] Catacombs
« on: October 26, 2010, 11:35:29 AM »
 :P  Well I scrapped my old map, was just a testing map anyway.  I think I have resolved the issues I was having;  I read on Sandcrawlers tutorial guide that overlapping subtractions from maps can cause errors/glitching, so I am, for now, assuming that was the problem.  I am currently working on a catacombs map, will be complete with burials, ritual stands,  and winding passages that are similar-looking to give a confusing feel.   Will post screenshots when I have some actual forward progress made.  I just started this map last night...  so give it a bit before I actually show you anything.  Will have to do my own testing.  ;)

Killing Floor Chat / KF Mapping help?
« on: October 25, 2010, 06:33:40 PM »
I started mapping for KF recently and ran into some issues.  I am working on a map, all is fine and dandy.... then POW!  I am trying to make a connecting corridor for two rooms and the vertex manipulator suddenly won't work.  I am also getting the brush jumping around when i try to align it to the grid.  On top of all that, just making a simple staircase is proving a real challenge.  It wants to create a brush instead of a solid, and creates the solid entity in it's MIRROR location.  All of these are things I've done before, with little to no trouble, when I first started the map.  Can anyone help, or is the only solution to scrap and start over?

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