Yeah i know that... ¬¬ The question is the helmet, HOW CAN I DO IT???!!!
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Show posts MenuQuote from: frazscotland on September 18, 2012, 10:33:19 AMYeah, but what if i want to export any other texture? I cant because my UnrealED crashes!! :'( I need to fix this problem...
You cant export shaders so ..
export a cloneskin from the clone texture package but REMEMBER to end it as .bmp as the save name
eg Clonetrooper.bmp
or do a google search to look for a clone or commando skin
Quote from: frazscotland on September 14, 2012, 11:34:19 AMjust for skinning... but if i can export a shader, edit it, import it and then resking a pawn with that shader shouldnt be problem really?
wel in the default animation set for commandos etc its shaders that are utilised.
In the properties for the commandos its SHADER u utilise for the respective commandos ,
Whydo u want to change to a texture as opposed to its respective shader anyways ?
shaders make the mesh look better that just the texture which tends to look more dull matt 8)
The texture comes after the shader in the order tree in the shader properties
Quote from: Alvar007 on September 14, 2012, 07:49:41 AMWell, i have to say that the first time it works, i tried with clonecommando07 texture and it worked but now when i try to use the texture as skin it puts the shader not texture AND I AM SELECTING THE TEXTURE!!! :'(Quote from: {CCP}VI on October 26, 2010, 05:54:05 AMUncomfortable or not, still THANK YOU I LOVE YOU I HAVE BEEN LOOKING FOR A SOLUTION OF THIS PROBLEM AND YOU GAVE ME ;D
i have the same problem and i have no idea how to fix it. but there is a way to deal with it. go to the filter of the texture browser and uncheck "textures". now you should be able to go through the browser but it doesnt show up normal textures(only combiners, shaders,etc. including stuff with bumpmapping for example like clonetextures but you will be able to find also quite normal textures for walls, ground and so on).
if you would like to export one of those shaders open the properties of it in the texturebrowser. you will find next to "diffuse" the filename of the real texture (Texture'CloneTextures.CloneTextures.CloneCommando07') for example. then you have to place a staticmesh or something like that in the map and use the normal texture as a skin for it. then go to "in use" in the texture browser-> in use and tick in the filter "textures" again. after that the texture should appear in the texturebrowser, ready for export.
i think it has to do with the bumpmapping-problem.
if youre looking for a specific texture you can also look in the staticmeshbrowser for the name of it and use it that way. still uncomfortable, but it works for me. i hope that helps.
Quote from: {CCP}VI on October 26, 2010, 05:54:05 AMUncomfortable or not, still THANK YOU I LOVE YOU I HAVE BEEN LOOKING FOR A SOLUTION OF THIS PROBLEM AND YOU GAVE ME ;D
i have the same problem and i have no idea how to fix it. but there is a way to deal with it. go to the filter of the texture browser and uncheck "textures". now you should be able to go through the browser but it doesnt show up normal textures(only combiners, shaders,etc. including stuff with bumpmapping for example like clonetextures but you will be able to find also quite normal textures for walls, ground and so on).
if you would like to export one of those shaders open the properties of it in the texturebrowser. you will find next to "diffuse" the filename of the real texture (Texture'CloneTextures.CloneTextures.CloneCommando07') for example. then you have to place a staticmesh or something like that in the map and use the normal texture as a skin for it. then go to "in use" in the texture browser-> in use and tick in the filter "textures" again. after that the texture should appear in the texturebrowser, ready for export.
i think it has to do with the bumpmapping-problem.
if youre looking for a specific texture you can also look in the staticmeshbrowser for the name of it and use it that way. still uncomfortable, but it works for me. i hope that helps.
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