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Topics - arramus

#21
JOINING A CLAN

1) Register as a user at the Sandcrawler Network and login.
http://www.sandcrawler.net

2) Go to the Clans page:
afw.php?page=clans
and select your clan from the list. If your clan isn't listed then you'll have to ask your clan leader to register first.

3) Once you've selected your clan and the clan page appears select the 'Register' tab. You will be presented with a text box where you enter your clan password. Once entered select the join tab.

4) If you entered the correct password your membership will be confirmed and you'll be prompted to visit your clan page. Either select the prompt or select 'Your Clan'.

5) In your clan page you'll be presented with a summary of your clan's details. This will include profile, performance, and membership.

LEAVING A CLAN

1) If you ever want to leave your clan then simply select the 'Leave' prompt from within 'Your Clan' page and confirm your intention on the following confirmation page. You will then be able to join a new clan or even create your own.
#22
CLAN REGISTRATION

1) Register as a user at the Sandcrawler Network and login.
http://www.sandcrawler.net

2) Go to the Clans page:
afw.php?page=clans
and select 'Create a Clan'

3) Fill in the requested fields:
Name: (The full name of your clan)
Initials: (An abbreviated form of your clan name)
Website URL: (The website address for your clan)
Clan Password: (This password allows other clan members to automatically join your clan)

Check the checkbox for the games your clan supports and add some detail to the description box that best describes your clan.

CLAN MANAGEMENT

1) Select the 'Browse' tab and you will see your clan amongst the list. Here you can check the status of all registered clans.
afw.php?page=clans

2) Select 'Your Clan' and you'll be presented with a summary of your clan's details. This will include profile, performance, and membership.

3) Select 'Manage Clan' and you'll be presented with numerous management options. Here you can edit clan details, remove members from the roster, hand clan leadership to another member, and even create groups within the clan.
#23
General / Madballs...in Babo: Invasion
December 12, 2009, 09:12:20 AM
If you enjoy your FPS then here's a recommendation for a simple yet addictively fun little shooter.

Madballs...in Babo: Invasion.



It's a Steam game made by an Indie developer and has received some interesting reviews and high ratings:

...Madballs in...Babo: Invasion is both a pleasing nostalgia trip and a surprisingly deep arcade shooter. â€" Computer & Videogames.com â€" 8/10

There is a lot to like about this game. â€" Kotaku


8.3/10 â€" Gamefocus
4.5/5 â€" Co-Optimus
4/5 â€" GamePro
8.3/10 â€" Gameshark
8.5/10 â€" Gamers Daily News

I bought the game for $2 (reduced from the regular $10) in a recent Steam one day sale and got my bargain of the decade. Even at regular price it's a bargain. I recommend you give the demo a taster to see what it's all about.

I hope there's a sale again soon. I'll make sure to keep everyone notified. I'm hoping there'll be an SDK out soon so that we can mod some maps and get some Star Wars characters in there.

http://store.steampowered.com/app/25700/

This game has just started supporting clans and registers your clan's performance in a ranking. These are some games I've played in. If you have the game and have join the Sandcrawler Network Steam Community group then get some games in and let's keep the Network in the top 10.

http://steamcommunity.com/groups/sandcrawler

#24
A UK based gaming magazine (PC Gamer) has bundled the Killing Floor Vehicles Mod onto their monthly freebie DVD and put a small summary of the content in their magazine. Nice to see TheBlackCheetah's KF Mod has been noticed for the fun it is. I got a little write up too for a default map I converted for the mod. It wasn't really necessary to put it in the magazine but all the same I hope it has the effect of bringing over more gamers and modders to KF.

#25
Posted on the Tripwire forum by [TW]Wilsonam

QuoteWe are pleased to announce the “Level Up” Free Content pack for Killing Floor. This massive new content pack will be our largest free content pack to date and will be available October 22nd for anyone that owns Killing Floor. To celebrate and to allow as many people as possible to try it out, we will also be running a free weekend on Steam from Thursday October 22nd through Sunday October 25th. Full details on the pack will be available in a detailed preview article on IGN on Tuesday October 20th, so watch for that one. Keep watching the website for more details!

Here is a link to IGN.
http://www.ign.com

And a link to the Killing Floor page.
http://pc.ign.com/objects/143/14332468.html

Some of the updates appear to be as follows:

New Level 6 Tier
New Zombie Character
7 New Weapons
3 New Default Maps

A few images are floating around in the original announcement post.
http://forums.tripwireinteractive.com/s ... hp?t=36964
#26
General / COD4 - Star Wars Mod - Galactic Warfare
October 16, 2009, 10:53:23 PM
COD4 - Star Wars Mod - Galactic Warfare is as the name suggests a community made Star Wars mod utilising the COD4 game engine. Apart from bringing over the fantastic gameplay and physics from COD4, this mod is being built from the ground up.

Take a little looky at the ingame video and screenshots on the mod's moddb page.

http://www.moddb.com/mods/star-wars-mod ... ic-warfare
#27
Unreal Engine 2 General Modding Chat / KF Doom Mod
October 16, 2009, 09:00:11 PM
Tripwire user Marco has been quietly constructing a Doom 1 and 2 Mod and released an initial pack for the community to enjoy.

The thread, instructions, and download links can be found here.

A few images to give you an idea of how it looks and feels in game.









There are a few bugs to resolve. namely; targetting and server stability. There are also a few other features that would make it a better experience like respawn without having to leave the server but it's looking and playing well.
#28
Texturing / KF Republic Commando
October 10, 2009, 07:50:36 AM
Not content with just Killing Floor Troopers, a few experienced Republic Commandos have been drafted in to lend a hand and help clean up the Zombie Horde.

#29
Texturing / Killing Floor Republic Commando
October 10, 2009, 07:49:47 AM
Not content with just Killing Floor Troopers, a few experienced Republic Commandos have been drafted in to lend a hand and help clean up the Zombie Horde.

#30
Completed Maps / KF-CarryOnUp / KF-CarryOnUpSmog
October 05, 2009, 10:57:01 AM
These maps can be downloaded here.
kfmod.php?page=downloads&command=view&id=47













-----------------------------------------------------------
KF_CarryOnUp and KF-CarryOnUpSmog - 2nd of October 2009
-----------------------------------------------------------

This map pack consists of 2 maps -- KF-CarryOnUp and KF-CarryOnUpSmog --

KF-CarryOnUp is a night setting and KF-CarryOnUpSmog is an early smoggy morning setting which has been optimised for lower end systems.

-------
Setting
-------
Multiple savage maulings in Central London have led your squad to a building construction site that appears to be the origin of the attacks. Hardened construction workers have been seen running away from the area bearing witness to 'giant vermin built like a brick shit house'. Cordon off the site and contain any possible outbreak.

----------------------------
KF_CarryOnUp(Smog) features:
----------------------------
9 Traders.

8 Floors.

16 Pickups for both weapons and ammo.

Multiple Zombie Spawners both in the playable area and outside the perimeter wall. The outside spawners are configured for a 'dramatic' entrance.

Multiple floors with transitional changes for multi level gaming.

Open and closed battle zones.

Custom signs/textures.

Implemented to fully support default Killing Floor gametype with standard gameplay functionality.

Ambient background sound and rotating gameplay music per wave.

Context based lighting and effects.

Considered optimisation for performance.

Intensive beta playtesting to ensure a solid final version.

----------
Shout Outs
----------
Thanks to -- Iva Bin Drinkun, Helion, and the server regulars for intensive play testing and feedback.

Thanks to the following Tripwire forum users (in somewhat posting order) for some great advice and feedback -- Ricky(SCO), DrGuppy, Boxxxed, Polygon, Alex_KF, driftwood, Maul, Britney_Federline, Dragonfel666, gusone, Gregs2K2, Maksimus, Tizewize, avp2501, dextronaut, THEDDLE, SgtHermann (thx), Fel.

Thanks to snipe34 for the 'Rusted Brace' static mesh which doubles nicely as a road speed ramp.

A big shout to my work buddy Jon for kindly providing some of the graffiti and giving me permission to use it. Your pieces have been tagged inside the map.

Thanks to THEDDLE for playtesting and keeping the current beta version updated on his server during the testing process. Your servers are an invaluable asset to mappers and the community.

A big group hug for all community designers, gamers, and fan sites (sandcrawler.net | killingfloormods.com | defencealliance.com amongst others) who keep Killing Floor alive and exciting.

And of course to Tripwire Interactive staff and associates for providing regular updates, support, and a kick arse game.

------------
Installation
------------
Place KF_CarryOnUp(Smog).rom in your server map folder.
Place the compressed KF_CarryOnUp(Smog).rom.uz2 in your redirect.

Add KF_CarryOnUp(Smog) to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus
#31
Texturing / Warhammer 40000
October 05, 2009, 10:48:13 AM
I'm slowing trying to emulate an Imperial Guard Cadian Trooper from Warhammer 40000. There's a request on the Tripwire forum about adding Warhammer elements to the game and the Horzine Trooper looked like a prime candidate indeed.

#32
Completed Maps / DM-MosEisleyNight
August 31, 2009, 09:24:26 AM
Download DM-MosEisleyNight here.
kfmod.php?page=downloads&command=view&id=57

This map requires BlackCheetah's :::::::Killing Floor Team Strikes::::::: expansion files.

A Tripwire thread regarding this expansion is located here:
http://forums.tripwireinteractive.com/s ... hp?t=35989

--------------------------------------------------
DM-MosEisleyNight - 1st of September 2009
--------------------------------------------------

As the name suggests, DM-MosEisleyNight is themed on Mos Eisley from Star Wars. In this DM version however, Mos Eisley has become riddled with opposing scum who are out to get you. Your job is to clean up this wretched hive of scum and villainy using all the weapons and teamwork at your disposal and restore order to the galaxy.

------------------------------------
DM-MosEisleyNight features:
------------------------------------

Versus mode gameplay.

A large battle area with open and closed zones.

------------
Installation
------------

Place DM-MosEisleyNight.rom in your server map folder.
Place the compressed DM-MosEisleyNight.rom.uz2 in your redirect.

Add DM-MosEisleyNight to your server map rotation through the KillingStrike.ini or Web Based Interface.

----------
Shout Outs
----------

Thanks to BlackCheetah for bringing this new game mode to Killing Floor and also for supporting the community with various other game expansions.

Be fair, friendly, and have fun.
See you in the servers.

arramus

#33
Texturing / Dr. Glover
August 26, 2009, 11:31:51 AM
Dr Glover wearing his oily rags. I can't skin but that doesn't stop me playing with the filter effects :)





#34
Here is a post from [TW]Wilsonam (VP, Tripwire Int)

Today we have released the free Heavy Metal Content Pack for Killing Floor AND we are throwing in a 10% discount on the game for the week. Following on from the success of the earlier DLC Character Pack, this entirely free update brings 2 new weapons, a brand new map and a bunch of other new features to the game. The major ones:

    * 2 new weapons: the AK-47 assault rifle beefs up the Commando Perk, with heavier hitting power in semi and full automatic fire modes. The Katana is a classic melee weapon that combines speed, reach and cutting power.
    * A brand new map: KF-Foundry. This map is set in a Horzine manufacturing facility, tucked away in an old steel foundry. Multiple levels, strange machinery and molten metal all serve to create an eerie and frantic location to fight off the specimen hordes!

Further new features include:

    * Added "On Fire" behavior to all Specimens. When a specimen burns a certain amount, they will now freak out and behave like a burning zed should, making the flamethrower more effective.
    * Updated the flashlight to look and act in a more realistic fashion.

Tweaks include:

    * Added smoke to the Scrake's Chainsaw.
    * Adjusted the spawning of the Patriarch boss character to prevent cases where the boss was spawning too close to players.
    * Adjusted Bullpup's firing sound to have more bass.
    * Adjusted "Crisp up" settings for some of the Specimens when on fire. Updated Mutator and Map White Lists (see the forums for more details)

And, of course, some bug fixes:

    * Fixed Scrake's head glowing when decapitated.
    * Fixed "The Long War", "The Hard War", and "The Completely Suicidal War" achievements not unlocking.
    * Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and KF-WestLondon.
#35
Here is a post from [TW]Wilsonam (VP, Tripwire Int)

Today we have released the free Heavy Metal Content Pack for Killing Floor AND we are throwing in a 10% discount on the game for the week. Following on from the success of the earlier DLC Character Pack, this entirely free update brings 2 new weapons, a brand new map and a bunch of other new features to the game. The major ones:

    * 2 new weapons: the AK-47 assault rifle beefs up the Commando Perk, with heavier hitting power in semi and full automatic fire modes. The Katana is a classic melee weapon that combines speed, reach and cutting power.
    * A brand new map: KF-Foundry. This map is set in a Horzine manufacturing facility, tucked away in an old steel foundry. Multiple levels, strange machinery and molten metal all serve to create an eerie and frantic location to fight off the specimen hordes!

Further new features include:

    * Added "On Fire" behavior to all Specimens. When a specimen burns a certain amount, they will now freak out and behave like a burning zed should, making the flamethrower more effective.
    * Updated the flashlight to look and act in a more realistic fashion.

Tweaks include:

    * Added smoke to the Scrake's Chainsaw.
    * Adjusted the spawning of the Patriarch boss character to prevent cases where the boss was spawning too close to players.
    * Adjusted Bullpup's firing sound to have more bass.
    * Adjusted "Crisp up" settings for some of the Specimens when on fire. Updated Mutator and Map White Lists (see the forums for more details)

And, of course, some bug fixes:

    * Fixed Scrake's head glowing when decapitated.
    * Fixed "The Long War", "The Hard War", and "The Completely Suicidal War" achievements not unlocking.
    * Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and KF-WestLondon.
#36
Completed Maps / KF-WestLondonExpandRunOver
August 17, 2009, 10:20:22 AM
This map contains KF Vehicles and requires BlackCheetah's KF Vehicles expansion files.

A Tripwire thread regarding this expansion is located here:
http://forums.tripwireinteractive.com/s ... hp?t=35291

Backup post at the Sandcrawler Network:
viewtopic.php?f=49&t=922

--------------------------------------------------
KF-WestLondonExpandRunOver - 18th of August 2009
--------------------------------------------------

KF-WestLondonExpandRunOver is a modded version of Tripwire's KF-WestLondon. Fend off the zombie hoardes in West London with your vehicles until help arrives.

------------------------------------
KF-WestLondonExpandRunOver features:
------------------------------------

3 Kinds of Ground Vehicle.

3 Trader 'Outposts'.

Pickups for both weapons and ammo.

Expansion of default open play area.

------------
Installation
------------

Place KF-WestLondonExpandRunOver.rom in your server map folder.
Place the compressed KF-WestLondonExpandRunOver.rom.uz2 in your redirect.

Add KF-WestLondonExpandRunOver to your server map rotation through the KillingFloor.ini or Web Based Interface.

----------
Shout Outs
----------

Thanks to BlackCheetah for converting the vehicles to Killing Floor and also for supporting the community with various other game expansions.

Be fair, friendly, and have fun.
See you in the servers.

arramus







#37
This new Versus game mode for Killing Floor (from BlackCheetah) allows you to take the place of a specimen and wipe out the humans with your fellow bot and human controlled head munchers.

This video displays a good variety of in game action and demonstrates how controlled specimens function.

http://www.youtube.com/watch?v=FCR2X4AS3bQ

Keep track of this mod in this Tripwire thread.
http://forums.tripwireinteractive.com/s ... hp?t=35534
#38
Completed Maps / KF-DeathBasin
August 13, 2009, 01:29:11 AM
Download here.
kfmod.php?page=downloads&command=view&id=54

---------------------------------------
KF-DeathBasin - 13th of August 2009
---------------------------------------

KF-DeathBasin places you in a hot desert surrounded by impenetrable cliff faces. Fend off the zombie hoardes with whatever weaponry you have at your disposal.

----------------------------
KF-DeathBasin features:
----------------------------

6 Trader 'Outposts'.

14 Pickups for both weapons and ammo.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large open battle area.

Contoured sandy terrain.

------------
Installation
------------

Place KF-DeathBasin.rom in your server map folder.
Place the compressed KF-DeathBasin.rom.uz2 in your redirect.

Add KF-DeathBasin to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

#39
This map contains KF Vehicles and requires BlackCheetah's KF Vehicles expansion files.

Download here:
kfmod.php?page=downloads&command=view&id=53

And for you speed demons....the faster version:
kfmod.php?page=downloads&command=view&id=55

A Tripwire thread regarding this expansion is located here:
http://forums.tripwireinteractive.com/s ... hp?t=35291

Backup post at the Sandcrawler Network:
viewtopic.php?f=49&t=922

--------------------------------------------------
KF-DeathBasinRunOver - 13th of August 2009
--------------------------------------------------

KF-DeathBasin places you in a hot desert surrounded by inpenetrable cliff faces. Fend off the zombie hoardes with whatever weaponry you have at your disposal.

------------------------------------
KF-DeathBasinRunOver features:
------------------------------------

3 Kinds of Ground Vehicle.

6 Trader 'Outposts'.

14 Pickups for both weapons and ammo.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large open battle area.

Contoured sandy terrain for jumps.

------------
Installation
------------

Place KF-DeathBasinRunOver.rom in your server map folder.
Place the compressed KF-DeathBasinRunOver.rom.uz2 in your redirect.

Add KF-DeathBasinRunOver to your server map rotation through the KillingFloor.ini or Web Based Interface.

----------
Shout Outs
----------

Thanks to BlackCheetah for converting the vehicles to Killing Floor and also for supporting the community with various other game expansions.

Be fair, friendly, and have fun.
See you in the servers.

arramus



#40
Maps in Progress / KF-DeathBasinRunOver (Gone Final)
August 12, 2009, 11:02:56 AM
Here's a RunOver in progress, KF-DeathBasin.

The dunes allow for some pretty decent jumps. Launch an attacking jump and the result can be like stepping stones across a pond.





I want to keep this one light without the typical fog that KF maps display to reflect the desert theme.