[WARNING: THREAD HIJACKED BY GERMAN SPAMMERS] Mover >.<

Started by 1eS_Shit_SpiriT, September 11, 2007, 10:09:58 AM

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1eS_Shit_SpiriT

I've got Problems with the Mover ôO

I want to have Mover (Like in the Map Engine), where u have to press "F" and then its Moving ;)

I copied the Buttons (And one thing (Dont know how to call it)

Maybe with these 2 Screens u find the problem >.< ^^




Dark Lord

#1
are you sure you made the triggers match the events part of the elevator properties?
you also need to change initial state to "Trigger Toggle" in the Object part of properties
Ke nu'jurkadir sha Mando'ade

1eS_Shit_SpiriT

#2
I'm to stuipid :((

Can you tell me exactly what i have to do(But in easy english^^ I'm from Germany :P)

I hope u can help me !

Sh4rpSh00t3r

#3
sounds like a job for.... Doofi?!

1eS_Shit_SpiriT

#4
Yeah, he can explane it in German^^

1eS_Shit_SpiriT

#5
I need still help :(

Dark Lord

#6
Ke nu'jurkadir sha Mando'ade

1eS_Shit_SpiriT

#7
Quote from: "Dark Lord"have u tried this
http://sandcrawler.net/rcmod////tutorials/12.html

The first one is different,(if you walk on it it moves)

But i didnt try the second...

But now i'll try ;)

Thanks

1eS_Shit_SpiriT

#8
QuoteNow you can close the mover-properties, and go to the trigger properties. (You'll find a trigger within the actorclasses browser under 'Triggers->Trigger' just assign '+ Trigger', but not the music or zone trigger you'll find under '+ Trigger' (hope you understood this part xD)).

I didnt understand this part...

Where are the Trigger Proberties?
I cant find them

Dark Lord

#9
just right click on the trigger icons you already have and go to actor properties from there
Ke nu'jurkadir sha Mando'ade

1eS_Shit_SpiriT

#10
Quote from: "Dark Lord"just right click on the trigger icons you already have and go to actor properties from there

I still dont find - and understand - it =(

DooFi

#11
You already have Triggers in your map, so skip that part. It's only about where to find the right Trigger in the ActorClassesBrowser.

The main point is that you enter the right "Event" and "Tag" properties. You can of course trigger the same mover with multiple triggers or trigger multiple movers with the same trigger, if you enter the same values into "Event" and "Tag".

Access Trigger properties just like any other actor properties pressing F4 or using the context menu (rightclick).

1eS_Shit_SpiriT

#12
Quote from: "DooFi"You already have Triggers in your map, so skip that part. It's only about where to find the right Trigger in the ActorClassesBrowser.

The main point is that you enter the right "Event" and "Tag" properties. You can of course trigger the same mover with multiple triggers or trigger multiple movers with the same trigger, if you enter the same values into "Event" and "Tag".

Access Trigger properties just like any other actor properties pressing F4 or using the context menu (rightclick).

Still dont understand it  :oops:
Can you explan it on german for me??  :x

And from the first step Building the Elevator, and so on!

I hope i'll understand it soon...

DooFi

#13
Adde einen oder mehrere Mover.
Adde einen oder mehrere Trigger.

Öffne die Mover Properties (F4 oder Rechtsklick->Properties).
Gehe zu "Object" und trage bei "InitialState" "TriggerToggle" oder sowas ein.
Gehe jetzt auf "Events".
Trage bei "Tag" "Aufzug01" ein, oder wie auch immer du das Ding nennen willst.
Trage bei "Event" das Ereignis ein, das den Mover auslösen soll, also den Trigger. ZB "Trigger01".

Öffne die Trigger Properties (F4 oder Rechtsklick->Properties).
gehe zu "Object" (glaub ich) und trage bei "InitialState" "UseTrigger" ein.
Gehe jetzt auf "Events".
Trage bei "Tag" den Namen des Triggers ein, den du schon beim Mover genommen hast. Also "Trigger01"
Trage bei "Event" das Ereignis ein, das der Trigger auslösen soll. Also "Aufzug01".

Fertig.

1eS_Shit_SpiriT

#14
Quote from: "DooFi"Adde einen oder mehrere Mover.
Adde einen oder mehrere Trigger.

Öffne die Mover Properties (F4 oder Rechtsklick->Properties).
Gehe zu "Object" und trage bei "InitialState" "TriggerToggle" oder sowas ein.
Gehe jetzt auf "Events".
Trage bei "Tag" "Aufzug01" ein, oder wie auch immer du das Ding nennen willst.
Trage bei "Event" das Ereignis ein, das den Mover auslösen soll, also den Trigger. ZB "Trigger01".

Öffne die Trigger Properties (F4 oder Rechtsklick->Properties).
gehe zu "Object" (glaub ich) und trage bei "InitialState" "UseTrigger" ein.
Gehe jetzt auf "Events".
Trage bei "Tag" den Namen des Triggers ein, den du schon beim Mover genommen hast. Also "Trigger01"
Trage bei "Event" das Ereignis ein, das der Trigger auslösen soll. Also "Aufzug01".

Fertig.

Danke, das hab ich soweit verstanden!
Nur wo can man nen Trigger hinzufügen?
Naja werd mal so fragen ;)

UND DANNNNNNNNNKE!

THANKS !