I need to add a blocking volume across the middle of my next map (like the dodgeball ones). How do you do it?If any1 new that would be great
--Danny
first you need a brush (a redline skeleton of the form you want the blocking volume in)
then select the brush, rightclick on the "volume"-icon (the fourth icon under the "add texture"-icon) and select BlockingVolume
that's it
How do I control how big the volume is?
cuz it doesnt exactly 'block'
(//http://screenshot.xfire.com/screenshot/large/acd9ded9ca2cb8f7857831c63a7692f8fb1ca6c0.jpg) (//http://www.xfire.com/screenshots/tagdanny/ss_file-acd9ded9ca2cb8f7857831c63a7692f8fb1ca6c0.jpg)
Edit: Nvm it works thnx for help =D
you have to edit the volume to make it block nades and fire too...
this is the way you can do that:
go to the blocking volume properties; go to CollisionAdvanced;
and set
OR
bBlockZeroExtentTraces to True
OR
bBlockNonZeroExtentTraces to False
you have to choose the right one, i thought it was bBlockNonZeroExtentTraces, but I'm not very sure....