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Messages - .:[LoC]:.Darth^Tater

#16
Quote from: "Squad_Sammaron"

uhh... for some reason the screen thing not cummin up pls help me out :D

Take the [URL=http://img46.imageshack.us/my.php?image=1pp9.png] and the [/URL] out.


EDIT: Hey, it worked for me in the quote. Maybe it's just you  :wink: jk
#17
Unreal Engine 2 General Modding Chat /
December 17, 2006, 04:10:00 PM
lol does it make you sound smarter
#18
Unreal Engine 2 General Modding Chat /
December 17, 2006, 04:08:22 PM
what property do u edit to do that?
#19
Unreal Engine 2 General Modding Chat /
December 17, 2006, 04:05:10 PM
This happens to me all the time, unfortunately I don't know how to fix it. But like DooFi, I never really wanted to fix it.
#20
Unreal Engine 2 General Modding Chat /
December 17, 2006, 03:32:19 PM
I would submit one but I can't even tell what the floor plan is.
#21
Unreal Engine 2 General Modding Chat /
December 17, 2006, 03:31:45 PM
I can't even tell what the floor plan is.
#22
Unreal Engine 2 General Modding Chat /
December 17, 2006, 03:29:23 PM
wel you can change it but you wouldn't be able to make a mod, unless you make an SP map with the SBD's lowered power and put it up for DL, but that's just one map. The only way you can do it for your self is go to every map and change all the SBD's properties. (I would think it'd take a preeeetty long time   :wink: )
#23
Unreal Engine 2 General Modding Chat /
December 17, 2006, 03:24:54 PM
Well this has happened to me before. No you can never open the map again.

Did you not put any player starts?
#24
Single Player Level Design /
December 17, 2006, 03:19:09 PM
Just compare the SP commandos to the MP commandos to see how to make them obey you.
#25
Single Player Level Design /
December 17, 2006, 03:14:53 PM
Yeah just gotta work out a few simple bugs.

EDIT: I'm done. I just need to make a sketch so you know where to put the pathnodes. What's ur email?
#26
Unreal Engine 2 General Modding Chat /
December 17, 2006, 11:35:15 AM
Quote from: "Squad_Sammaron"first off, you should change the weapons back eventually. it doesnt let you play mp. a good way to do it though is to create a new class under the weapon. it will inherit all of the default properties from the parent class. then, you can change your new class, and still have the old one. i think that works. as to my next idea, i'm making a knife that blows you and your 'bud' up. havin some trouble making the explosion damage you too though... then i'm making a 'shock-em-to-death-semi-long-range-knife' thing.

Just put a damage radius on it

EDIT: Whatr u said to do squad didn't work either. It just launched the bowcaster proj from where i placed the actor when i opened the map
#27
Unreal Engine 2 General Modding Chat /
December 17, 2006, 11:10:12 AM
ahh good idea
#28
Unreal Engine 2 General Modding Chat /
December 17, 2006, 11:09:28 AM
yeah just put a trigger with the top of its collision enough above ground so when u step on it, BOOM!
#29
Maps in Progress /
December 17, 2006, 07:50:08 AM
Yeah they are. Only parts of the rocks are above ground. but I'll try what you said. Thanks.
#30
Single Player Level Design /
December 17, 2006, 07:48:03 AM
ok well i'll work it out somehow