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Repelling

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onyxhawk:
How do i set everything up to get the clones to repel from a gunship i have tried a bunch of different things but cant get the pawn to do the animation for it.

Tycon:
Well. First things first. You've placed this request in the wrong subforum. But we'll let that slide. As for your question, I recommend looking at the storyline maps and see how they do it. It involves an AnimProp and a ScriptedTrigger.

onyxhawk:
yeah i figured it out now the question is how to get the player to repel. I have looked at what they did but it didnt seem to work i mean has anybody here gotten the player commando to repel?

frazscotland:
Ah the player cant rapell its just an sp animation ...
But   TAG PHOBOS has made a tether script file which allows mappers to place rope in a map for MP and players can climb up and down !!!!
Awesome, 8)

onyxhawk:
so you know how to set up this sp animation like you know how in the game you repel out of the gunship or off a cliff i was wondering how to do that. cause you know its pretty lame to see you're buddy s repelling out of the gunship and you like have to jump.

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