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Messages - Hybrid_Soldier196

#31
Unreal Engine 2 General Modding Chat /
January 26, 2007, 05:06:49 PM
Quotei doubt LA will make one
Not cool...not cool.
#32
General /
January 26, 2007, 04:25:21 PM
Good at least theres some interconnectivity. (Did i spell that right?)
#33
General /
January 19, 2007, 10:47:24 AM
Is it possible then to load the opposite games maps into the other and play em? Or would it just make a jumble and an error message?
#34
Unreal Engine 2 General Modding Chat /
January 18, 2007, 05:56:23 PM
yep now i see why you changed the post titles sandcrawler..... :D
#35
Maps in Progress /
January 05, 2007, 02:52:21 PM
No i dont mean to say only
Quotebust out Magic
maps, i just want to see different kinds of maps, instead of Kashykk, a core Ship, jungle....these are good places to set a map, so im not saying i hate them. But when you map with a set of tools made for a game....well there is a lot of reason to make more of the same. Im just trying to make more of the "different".
#36
Maps in Progress /
January 05, 2007, 09:35:31 AM
Screens later today!
#37
General /
January 04, 2007, 04:25:29 PM
nein
#38
Maps in Progress / DM_Dawn Torch
January 04, 2007, 04:22:28 PM
Well im a little sick of all the Star Wars themed maps....yeah i know its a Star Wars game but we should open up our creative sides and unleash whatever comes out...good or bad. Taking themes from other games that we like and translating them into the Commando universe could help to encourage and support creativity, but not EXACT translations. Take the theme and make it your own....add something here, there...heck why not over there? I know this is starting to sound like im preaching but all im trying to do is stir up the creative juices in all of us, or at least make the Dust of CreativityTM collecting on your desk persuade you to map some amazing maps. Which is where i come to DM_Dawn Torch. I recently finished Dark Messiah of Might and Magic and got tons of ideas from it. I started with a small room...worked my way up to the wooden rafters, stone support, open roof, etc... and soon was struck with an excellent idea. I tried it, it worked.. and im still adding more to this map.....AND NOT USING STATIC MESHES. Yup call me crazy but to actualy form more of the enviroment and not make custom SM i decided the only way was to make it in game with the cube, cylinder, sphere, you know those shapes. So far its working extremly well but possibly because i dont need all that detailed stuff for this map. This is my opinion, all i want to do is tell you what im trying, what works, what doesnt, and what should be the next creative opportunity. So all i ask you is... think...try...revise...perfect...publish.
          -Hybrid
#39
Single Player Level Design /
January 04, 2007, 04:05:04 PM
So are you guys almost done?
#40
Completed Maps /
January 04, 2007, 04:02:17 PM
DOWNLOADED 97 TIMES? HOLY CRAP! AND TO THINK I MADE THIS OVER A WEEKEND! :wink:
I guess you like it guys......
#41
General /
December 23, 2006, 05:19:27 PM
Welcome back!
#42
Announcements /
December 23, 2006, 05:18:12 PM
Merry Christmas and Happy New Year!!! And the pics are to big!
#43
General /
December 15, 2006, 09:38:22 AM
QuoteIt's kinda annoying
#44
Single Player Level Design /
December 15, 2006, 09:36:46 AM
Finally someone else is working on a COOP project!!! Im still working on mine but...its a load of work.
#45
General /
December 13, 2006, 02:33:03 PM
Clean up time!! :wink:  and thats me who posted as the guest. Login just doesnt want to work sometimes.