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Messages - Hybrid_Soldier196

#46
General /
December 07, 2006, 05:54:57 AM
:?:
#47
Unreal Engine 2 General Modding Chat /
December 06, 2006, 10:00:09 AM
How did you add them to the map?
#48
General /
December 05, 2006, 09:30:29 AM
How did you ever pass an English class?
#49
Maps in Progress /
November 29, 2006, 10:10:55 AM
So im assuming it will be finished, just not in the immediate future.
#50
Single Player Level Design /
November 29, 2006, 10:00:21 AM
please?
#51
Maps in Progress /
November 29, 2006, 09:56:30 AM
wow inspired by me.......  :wink:

ok now with the floor...How much of the rock is above ground? In my experiance lowering them so only a little bit is out, helps. And for me thats the only way. I personaly wouldnt add the fog, but if you do dont over do it. And with the immence amout of downloads for Trando Cavern, my COOP level that im making is a continuation of it, tentativly titled DM_COOP_tcadvanced. Ill post some more info in the COOP section. Cave maps are sweet! :D
#52
Single Player Level Design /
November 29, 2006, 09:45:05 AM
Yeah that place is awesome..but how do we know what it looks like?
#53
Single Player Level Design /
November 28, 2006, 10:05:50 AM
So in theory, every one of the 16 people playing could have a squad??? If its possible we would need some pretty huge maps to accomodate 'em all. :lol:
#54
Modeling /
November 28, 2006, 09:52:58 AM
Thanks im going to DL Blender when i get home...cause im at school right now. :D  Sandcrawler knows about doing this :D
#55
Maps in Progress /
November 28, 2006, 09:32:50 AM
i second that...and if you want ideas check out my map Trando Cavern. but DONT COPY just get inspired. :D
#56
Unreal Engine 2 General Modding Chat /
November 27, 2006, 02:23:20 PM
Hey....hey.....settle down now before somthing blows up.
#57
Unreal Engine 2 General Modding Chat /
November 27, 2006, 02:19:25 PM
In case you dont know....open up the Actor Browser which is where you can look through textures, actors, SM, and other cool stuff. Click on the Static Mesh tab and find the SM you want click on it then minimize the browser. Right click where you want it to go and click on Place "The name of the SM you picked" and POW! its in your map. Hopefully that helped if you didnt know how, if you did, oh well i felt like writing.
#58
Modeling /
November 25, 2006, 07:39:13 PM
Bride Crossing KICKS A$$!!!!!!!
#59
Unreal Engine 2 General Modding Chat /
November 25, 2006, 07:34:37 PM
I actually place each individual light in all my maps. But since my maps are usually dark its not as time consuming as you think. :wink:
#60
Maps in Progress /
November 25, 2006, 07:29:59 PM
Hope your Mom gets better.

And guess what? my great grandma is in the hospital too. so we got sumthin in common  :wink:  even if it is something bad.