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Messages - Squad_Sammaron

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General / ...hey fellas--i think i'm back again
« on: November 18, 2007, 06:15:37 PM »
waddup :D

I'm back wid a brand new mission (V-ice, see what i did there, heh? clever :D )

Fraid i can't really party with you all in the modding scheme any more, but i been blenderizing some nasty, low-poly, SM's. i uploaded, and am waiting on the okay for it to be up. Currently, my first attempt at a human (hehe, he's nakey :D nothin weird though, just all skin color). I call 'em Gurret. i'll be back wid some sweet stuff soon--i dunno quite know what though...we'll see :D

General / hey folks
« on: July 19, 2007, 05:54:07 PM »
herro :D i'm back, but i'm afraid not to mod (i gotta reinstall RC). can someone tell me any big breakthroughs you all have nailed down recently?

P.S. Atm, i'm working wid Blender (GameBlender, really) and tryin out some python.

Unreal Engine 2 General Modding Chat /
« on: April 28, 2007, 02:43:12 PM »
none of the code i posted works, as far as i could find

Maps in Progress /
« on: April 21, 2007, 09:30:32 AM »
how would i get into the browser? i'm assuming server? erm.. i don't understand. it would not really be a new type, it would just have movers and camera's to make it LOOK like a new type. i did run into an issue though. I can't really make it so that if you push F on one side, it goes down, and the other makes it go up, so i'm going to make it so that both make a bar go up. after all 25 bars on one side appear, the bars reset and locks one side so that pushing F will do nothing (collision of trigger moves off map). then the other side can push F to bring the bar up again, and once they get to 25, the process repeats.

General /
« on: April 21, 2007, 09:25:15 AM »
a theme? but that would be restricting.... i guess we could try it?

Properties Editing / Wookiee Chars
« on: April 17, 2007, 12:37:40 PM »
do wookiees have right anims or hookups to be characters? i'm not sure how all this stuff works, so i'm just askin around. be kinda cool, you know? Hud anims could be Trandoshans with screwed up textures, even though it would look trashy

Completed Maps /
« on: April 16, 2007, 04:14:07 PM »
sounds good. he could alos raise hills a bit, making sites harder to see.

Maps in Progress /
« on: April 16, 2007, 04:12:27 PM »
erm, ya, but no hill :D thx

General /
« on: April 16, 2007, 04:11:43 PM »
ya, but this way there would be no map restrictions, only 2 weeks, and mod weapons would be allowed.

Maps in Progress / CaH_Hangar
« on: April 16, 2007, 03:28:22 PM »
i'm converting Hangar into a sample, 4v4 Capture and Hold map. i'll work on this by making it so that pressing 'f' on a control panel (located in center of map typically) will slightyly move a bar up wards (just a plane with 50 or something bars, and each time you push F the plane comes slightly more out of ground, making bars appear) once all 50 bars appear, the lights will change from blue to red, assuming you're trando taking over the Repub base. each side of the 'capture and hold' area will have one of these panels. Repub is, in this case trying to get the bar to the ground, and trando make the bar get to the top. one panel makes it go up, the other makes the bar go down. at the end, a camera will show the capture and hold base, and you can see if lights are red or blue. obviously, red means trandos win, and vice versa. tell me whatcha think, eh? i'm also thinking of a way to make turrents, and i gotta plan.

Completed Maps /
« on: April 16, 2007, 02:59:39 PM »
i say to avoid spawn kills, put a lil twist on map and allow bunker wid bacta tanks, or something frankly useless to take up space with a barrier that can be opened. that way, they can see if they're gonna be sniped, and gives more exists for escape. just a thought

General /
« on: April 16, 2007, 02:55:55 PM »
lol, know what'd be sweet? having each contestant having 2 weeks to construct a map, any rules go, but a map must be provided 2 days in advance of fight off to all other contestants. this would allow sweet new weps and such, as well as a new game type if you wanted to go that far. at the end, winner gets a map named after him that all losers work on :D i'd win, so i like that part

P.S. jk about winning :D

General /
« on: April 15, 2007, 09:10:36 AM »
lol it's feedback :D nobody has to like it (don't worry; i do :D now it'll surely work!)

Unreal Engine 2 General Modding Chat /
« on: April 14, 2007, 03:52:47 PM »
BOOM! i gotcha there! actually, i don't :D i've tried to figure out how the weapons know what projectile they use, but i can't! if i was you, i'd just use the AA Gun's Proj, and change it to a static mesh you made! or, maybe use it wid bowcasters proj, so it bounces, but doesn't lob. i'm gunna work on a dice thing like your dodgeball for a TRULY random dice roll :D

General /
« on: April 14, 2007, 11:55:19 AM »
HAHAHAHHAHA!!! who cares if no one plays on the servs anymore! i still flippin love the game, SP is fun, and it's good experience anyway.  i'm gunna try and work on new MP type. there's going to be a ring, and it's Capture and Hold. i'll try and see what i can get up.

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