Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Darktrooper

#106
Maps in Progress / MIP: Guardian Command
September 06, 2006, 04:49:02 PM
Okay, this is the first RC map I've tried to make for over a year or so. The last one was the SP map of Ord Mantell. So I'm gonna take it kinda slow. I added some terrain, unplayable as it's just for background. It'll be an interior area for DM/TDM. Heres a screen of the bay entry to the outside, thats about all I have for now. :oops:



I snagged the Death Star from Ep. 3, it turned out pretty good in game. Could probably loose some of it's opacity though. :?
#107
Unreal Engine 2 General Modding Chat /
September 06, 2006, 01:00:19 PM
ROFL!!!! I stand corrected. :P
#108
Modeling /
September 06, 2006, 12:55:43 PM
Quote from: "VodeAn"Why not model for my game, I need a regular person, a few new wepons, and some random static meshes, just whenever u have some time try modeling by the examples I put here, thx.

See my post in the team area. :D
#109
Unreal Engine 2 General Modding Chat /
September 06, 2006, 12:52:25 PM
There may be a few flaws in your plan man. First off, unless you have the money to buy the copyright from LucasArts, you have little to no chance of copy rights to anything. Secondly, the scripting can only go so far unless you intend to copy it and then rebuild it to your design, see copy right again, not to mention your end user agreement for the game. It specificly says you agree not to retro-engineer the game for any reason. The third and probably worst of these would be for you to properly do it, you'd have to purchase your own version of the Unreal engine, which at last look cost around $6000.00 dollars. You could always use the runtime demo from Unreal but, again, it is for educational use and not for official development. Good luck. :wink:
#110
Unreal Engine 2 General Modding Chat /
September 06, 2006, 12:51:14 AM
Ahhh, Scorch. Now i recognize you.
#111
Unreal Engine 2 General Modding Chat /
September 06, 2006, 12:47:58 AM
Quote from: "only1lft"um red vs. blue, how do u not kno? www.redvsblue.com

Probably because most of us dont concern ourselves with every single gaming site in the known universe. Never seen it before, and after following the link, will probably never see it again.
#112
Maps in Progress /
September 05, 2006, 03:59:26 PM
Impressive... Most impressive.
#113
Modeling / Star Wars Freebie Models
September 05, 2006, 01:54:26 PM
I posted this in another topic, but thought it could probably go good on it's own. I found that site for the free SW Models. Heres the link, http://www.3dtotal.com look under free stuff/models for all the goodies. You could even throw a couple of Abrams into a map as well  :lol: . Heres a few screenshots to make your mouth water:







Not sure if they can be used, but I would love to try. :lol:
#114
Modeling / Maya and Pixologic's Zbrush
September 05, 2006, 01:37:25 PM
I'm currently trying to make some new models for the game using these two programs. If anyone has any special requests, let me know and give me a pic of it. A blueprint of the front side and back would be perfect. Unreal has released the link for the maya plugin and I'm using 6.0. In theory it should import just fine. I seen a website where you could download 3d Max prefabs of Imperial/Republic vehicles, but I cant remember what it was. If I find it again, maybe we can start putting some of these vehicles in our maps :D .
#115
General / Hello Everybody!!
September 05, 2006, 03:30:56 AM
HI GUYS! I'm back in the scene so expect to see me around here a little more. Nice to see the site still up and running. Looks great too. Sandy and Shrike should be proud of themselves for the amount of dedication they've given. Talk to you all later. :wink: