Author Topic: Shaders  (Read 3157 times)

pizzaboy314

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Shaders
« on: June 23, 2010, 03:21:49 AM »
hey everyone. wondering if anyone knows how to import shaders with xml data. i saw that's what it said when you try to import shaders in the editor. any help?
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frazscotland

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Re: Shaders
« Reply #1 on: June 23, 2010, 08:14:35 PM »
Hmmm maybe you best askin DARKLORD he got mega mappin xperience. 8-)
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speedycheese

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Re: Shaders
« Reply #2 on: June 27, 2010, 01:35:20 PM »
hey . i also noticed on sandcrawler or arramuses (cant remember) dunes . when u go into unreal / textures then mymap he has a bunch of absolutely great textures in there. Thing is , i dont know if we can use them or not are we allowed?
iv seen the textures used by arramus , sancrawler , darktrooper and doofi.
i cant figure out how to import them to my map because copy past doesnt work.

open dunes   check out the textures, there are some realy good ones
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pizzaboy314

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Re: Shaders
« Reply #3 on: June 27, 2010, 01:56:41 PM »
if you want to import textures, you have to make them be in .bmp format with both dimensions a binary value (64x64, 128x128, 256x256, 512x512, etc).

if the map you downloaded had a texture package attached, open the map you're working on, go to textures and go File - Open Package (its somthing like that) and open the specific package of textures.

I assume you mean like Bactaweek textures?
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speedycheese

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Re: Shaders
« Reply #4 on: June 27, 2010, 02:05:29 PM »
exactly! what do u meen bmp format and binery value. how do i do that. (coincidently im about to have pizza right now pizza boy.
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speedycheese

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Re: Shaders
« Reply #5 on: June 27, 2010, 02:10:00 PM »
i can open up bacta week . but it wont let me open up the ones under the mymap file of dunes.
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pizzaboy314

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Re: Shaders
« Reply #6 on: June 27, 2010, 08:17:18 PM »
whoa nice skyzone arramus in dunes. and excellent rendition of the Sarlacc Pit.
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frazscotland

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Re: Shaders
« Reply #7 on: June 29, 2010, 06:05:39 PM »
i think the shaders accompany the texture when theyr modeled in the mesh format in xsi or whatever. wel for models anyways. best to ask DARKLORD bout this. :idea:
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