Yay currently I am working on a new map, named dm_openoffice
Right now I am experimenting a bit with karma props. Progress can be seen here:
http://www.xfire.com/video/64df0/ (http://www.xfire.com/video/64df0/)
I made the karma props en normal props visible for clients (by setting the bClient-stuff in Hidden to True), but the transistion effects can't be seen by clients, which is quite a problem. Switching the role to ROLE_SimulatedProxy only makes them undestroyable.
Also I need some help with the doors: about 50% rotates via the wrong direction.
More of my comments about this map can be read at the xfire video page.
Hey on the doors you need to redo the mover stuff when you do them, you said you just copy and pasted them all and thats the problum I think. The movers still want to open to the one side no matter if you rotate them.
So try that and let me know if that helps.
well that could be it indeed. i copied the movers but i re-did the keypoints, but the rotation-direction could be saved into the mover itself (i hope you understand what i mean :mrgreen: )
ill try that then.
ah yes it works indeed now, so thanks for the hint Sandcrawler :D :D :D :D :D :D :D
i still have the issue of the invisibility of the props effects. :|
also i wonder if it's possible to make karma props glide/slide over the floor when a player bumps them with his body. :?
anyway this will take a lot of time before it's finished, which is because I don't want to rush things over, and have a good, working map. ;)
also i'd like to hear some suggestions, although i might not use them.
I am new at this i mean very new how can i have normal clone amor
Quote from: "andyt"I am new at this i mean very new how can i have normal clone amor
wrong topic. this one is to discuss the map project i'm working on :?
This looks badass, I hope you succeed on this map. Also, it'd make a great submission to fpsbanana, give this map some advertising of some sort.
yo i will. i was planning already on posting it on all big clansites after it was finished, so more people would get it than they usually would.
by the way, i posted an update vid (with sound!)
http://www.xfire.com/video/6d5b8/ (http://www.xfire.com/video/6d5b8/)
Looks great.
Very Nice Map. My only suggestion is a bathroom. Every office has a bathroom. But the map would still be great without one! :P
Can't wait to play it.
yeah i've been thinking of making toilets with triggers so the seats go up and down XD
yeah most people ask me if I can send it allready, I really hope its done soon ;)
en Marcel je kunt ook altijd 2 versies maken: een kleinere en een wat grotere zegma
Nice map.
I'm looking forward to this project (If you didn't give it up - hopefully not!)
nope, i'm planning on finishing it this summer.
Sounds good.
Thanks for the reply ;)
Cool to see people still visiting this site :)
Quote from: "icepwn"Cool to see people still visiting this site :)
And that people still joining up! This is soundin great but if youve got any progress post up some pics ;)
How did you manage to make the glass shatter? the only thing i could think of was coping from one of the SP maps.
nope, i'm planning on finishing it this summer.
hows the map coming along.? cant wait to see it .regards 8-)
I thought I would have enough tim in summer holiday, but I hadn't.
Now I still don't actually, but I really want to get it finished.
I've a new computer now, I will pick it up as soon as I get my UnrealEd working again (weird black viewport bug).
I did the shattering glass effects by converting a brush to a static mesh, and that static mesh to a prop with health and a death effect.
The only problem is that the death effect won't be displayed in multiplayer, though it's still possible to hear sounds.
If someone figures out a way to get it visible in MP, please post it, because that would be completely awesome.
So I've still lits of work to do, but at least I take time I don't have for it now ;)
perhaps you could make 2 versions in an installer like crater ? 1 asa singlplayer mission like search for sev with bots in and 2 a more basic for multiplayer. but the clikinstaller can hav multiple extract files to diffrnt points from anyways. maps,textures ,sytem files . best regards with it nyways fraz looks amazin 8-)
Yeah I was thinking about doing that as well, but the power of the map is all the moveable props and destroyable glass... So I cancelled working on it until I find a more proper solution.
yes but even if you hav updated system files like karma or movers or whatever u kan include that with the clikinstaller to extract. so its not that big a prob it jus means that everyone wil have to update a few files withit. cos this looks to good a proj to get stumped. :cry: u kan even do a clikinstaller with original values included inside a clikinstaller to extract to game data folder so ppl can revert to original settings with any mod u make. iv done it for someone elses mod. lol i modded a mod. :oops: