Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JanDeis

#31
Single Player Level Design /
January 01, 2008, 04:09:42 PM
I thought the dispenser was just for show.  Then you just add spawn points where you want them to appear.
#32
Unreal Engine 2 General Modding Chat /
January 01, 2008, 04:07:33 PM
I thought he said that there was a problem, not "hey, look what I found!".

But this arouses curiosity.  How the hell did you do that?
#33
Projects /
January 01, 2008, 12:26:41 AM
I tried terrain, but it sucked really badly.  It was way too uneven.  You would walk into the trench and fall into a hole.  I just don't have enough experience with the terrain editor.
#34
Unreal Engine 2 General Modding Chat /
December 31, 2007, 11:10:36 PM
I have 100+ gigs open, so I have room...
#35
Texturing /
December 31, 2007, 11:10:03 PM
I'm wanting to make new models for some new weapons if I can figure out how to import new animations...
#36
Projects /
December 31, 2007, 11:07:54 PM
You are zoning it right?
#37
General /
December 31, 2007, 11:07:07 PM
I don't have 3DS Max.  So I couldn't edit any models.  Mainly the reason I stopped.  I have the most fun modding the game myself than playing everyone else's mods though...
#38
Texturing /
December 31, 2007, 12:53:17 AM
How would it look with the Republic Commando font?  I just had an image go through my head of what the title would look like, and I thought it might look cool.

I'll try to see what I can come up with.  But I think I should focus on the game content a little more though...
#39
Projects /
December 31, 2007, 12:50:42 AM
Quote from: "RC-1266"the mod from JanDeis is not finished (and will it be?)

It is in the works.  I have ideas (but then again, who doesn't) for how the storyline will go.  The only trouble I'm running into is making my trenches for Kashyyyk.
#40
Texturing /
December 30, 2007, 11:33:30 PM
8) RC² <--- That looks cool  8)

I think I will do that.  I've got a skinning job for you to do (if you want to call it skinning).  Mod the title screen to have RC².  Then say "Rouge Commandos" underneath of it.
#41
Unreal Engine 2 General Modding Chat /
December 30, 2007, 11:29:11 PM
For me, I save myself from the headache and just make copies of the GameData folder.  :)
#42
General /
December 30, 2007, 11:27:56 PM
No, I was actually trying to mod FoC.  But I wasn't able to mess with the models.  Some sort of weird multi-model archive-ish thing.  I was never able to get very far.  I had some good ideas though.  Wish I could have been able to actually make 'em.  I still have all the tools for it on my other PC.

By the way, does the Imperial Assault 2 mod have a public release yet?  Duh, what am I thinking.  I'll just check their site...
#43
Texturing /
December 29, 2007, 04:28:21 PM
QuoteWhy don't you rename yours? RC2 is kind've unoriginal anyways, no offence.

It is RC2 because it continues off of the story from Republic Commando.  Rouge Commandos because Delta Squad disobeys orders from the Empire.
#44
Unreal Engine 2 General Modding Chat /
December 29, 2007, 04:24:02 PM
If you are editing properties of non-placeable actors, then it can't be done (so I've seen).  But if you are only using the ones you physically put in the map, then the mylevel package will just sort everything out for the individual map.

As for the non-placeable actors though, I've never seen a way...
#45
General /
December 29, 2007, 04:21:42 PM
I liked modding EaW for a while, but I was limited on what programs I had.  Eventually, I had done everything possible on my computer to that game.  So now I'm here working on RC  :D