.ASE importing high poly test - Tie Interceptor

Started by arramus, March 01, 2007, 10:26:59 AM

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arramus

I pushed UE to the limits getting this model in game. I had the split the model in 2 parts with a wing and body SM. It wouldn't import as one and I'm not surprised when considering the poly count.

I could only add one light as any extra would require blending and that would cause a crash. The detail looks nice even if the texture isn't up to much. That didn't import with the model and the maker didn't add the individual textures. It would have been too much work to split the model and texture each part anyway.





File Size for this one box containing the model is 14.5mb

DooFi

#1
omg how many polies does it have?!
You could model a low-poly version around it and then generate a normal map from the hipoly model. But UE2 doesn't support normal maps anyway, does it? At least ut2k4 does not, dunno about RC, but it would be kinda awesome if it did xD

arramus

#2
Total polies for the two wings meshes and body mesh are 48,442.  :shock:

Wow. Hardly surprising UE would have difficulty with more than one light on all those edges.

explode

#3
LOL, I almost made my computer and UE explode importing a plane that has something like 12,000 polys in it.....
I am not surprised that this barely worked!