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Messages - VodeAn

#16
General /
March 14, 2008, 12:51:28 PM
oh ya im here, but i spend most of my time on my projects
#17
Projects /
March 14, 2008, 12:50:09 PM
ok so, is anything new done?
#18
Projects /
February 26, 2008, 04:06:11 PM
UPDATED--- republic commando 2 has been updated with over 6 months worth of improvements, as always head to my website for the update
the next update should include the new voices, if we can get that put together in time
#19
Projects /
February 23, 2008, 08:10:03 AM
lol that does work, i used to use it
#20
Projects /
February 15, 2008, 07:08:19 PM
lol
#21
Projects /
February 09, 2008, 05:53:31 AM
so spark says things to jon and tucker, and they say things back. you'll have to work with each other to match certain responses.
#22
General /
February 05, 2008, 03:49:50 AM
cool looking forward to your return
#23
Projects /
February 04, 2008, 01:36:27 PM
ok sure you get spark (old sev),
ill do the player,
and JanDeis can do Jon or Tucker (Jon is a piolet and Tucker is the funny one)

don't forget to address each squad member for your character
#24
Projects /
February 03, 2008, 08:21:15 AM
be as creative as possible, you have read my outline for the story so do whatever you think would be useful to the story.  oh, you may also do generic lines, such as "forming up" "yes sir" "no sir" "thats not possible sir" or anything else that comes to mind and to answer RC-1266's question, ah am (clears throat) It is hereby granted the licenses for RC-1266 and JanDeis to create unfinalized audio under the copyright of what Vode An has created for the mod of Republic Commando to Republic Commando 2. their, its official lol
#25
Projects /
January 28, 2008, 05:43:13 PM
the best format would be wav, mono, 16 bit, 44100 Hz
#26
Projects /
January 23, 2008, 05:28:00 PM
Sure, as long as their mono wav files with the right encoding.  If some of the squad commands could be replaced that would be great, so i guess thats the first thing i need, and idealy we should have multiple people for each squad member, so if two other people can do some recording too id be set.
#27
Projects /
January 22, 2008, 02:23:54 PM
id like to but i don't think i have time to replace them all.
#28
Projects /
January 14, 2008, 03:56:01 PM
I should be able to get the voices in, soon, I can record from the bedroom now, so if I have a genuinely genius idea, I can easily record it immediately.
until the next release... sincerely VodeAn
#29
Projects /
January 08, 2008, 06:26:18 PM
ya well the lack of dialogue can be misleading which I hope I can fix
#30
Projects /
January 07, 2008, 06:56:58 PM
sinse your so curious ill fill everybody in with a little information, which my or my not have been released yet... ready...
-you start on your ship, over 3000 years after nuclear war (anw) on earth
-ok some background, yavin appeared about .25 lightyears away from earth in about 2100 AD, our technology shot over 3000 years forward and we were pretty much in the star wars universe. unfortunately humans find that we are relitavely close to merc controled planets and as soon as we make contact (app. 2900 AD) the war starts.
-you as the main character and your squad are given weapons and armor based of the commando's
-your first mission in the mod is to board a buried republic assult ship in ancient geneosis and rescue the engineers being held hostage
-your second mission is an offense on the mercs
you're welcome.