Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - VodeAn

#31
Projects /
January 05, 2008, 07:39:42 PM
yes you will see zoneing especially on gamemap12 (the forest level).
the main problem with the level you lagged on was actually a hidden glitch in one of the towers, somebody didn't do a very good job on the quantity of fog emiters (umm... sorry)
if filefront allows huge files (500mb) then I could upload split archives their.
#32
Texturing /
January 01, 2008, 08:44:42 AM
ya i used the night ops hud arms but photoshopped them a bit. to change hud arms, go to animations then hudarms and from there you can reskin any hud arms you like, just watch out dont change the trando's hud arms too.
#33
Projects /
January 01, 2008, 08:22:49 AM
yes. i am working on two versions of the levels low quality and high quality, zoning will be included in both versions.
#34
Projects /
December 31, 2007, 12:47:01 PM
no my mod is NOT FINISHED, the next release will include improvements but no new levels, then the release after that will include both improvements and new levels.
#35
General /
December 28, 2007, 08:10:57 PM
their should always be people here, I personally will continue to mod RC nomatter what, it is a great composition of unexplored code and possibilities.
we here are artists, with keyboards as brushes and hard drives as canvases. seriously though, rc is a great platform
#36
Texturing /
December 25, 2007, 10:40:24 AM
if i could get exporting to work it sure would be easier to bumpmap
#37
Projects /
December 21, 2007, 07:09:35 PM
ok I have a lag sloution, first, I filtered out redicluous things, second, I am going to release in 3 or 4 files...
2-3 essential mod rar's
1 update for slower machines
#38
Projects /
December 20, 2007, 04:08:14 PM
sure but start your own topic or pm id like to keep this thread on topic, by the way what did you think of the mod? Note: questions from RC1 will be answered, but in a slightly creative way.
#39
Projects /
December 20, 2007, 12:24:56 PM
sorry about the lag on gamemap4, 5, and 12 its all improved in the next release, which continues this release and also improves on it. oh and ill hopefully have the next release done soon, i want to pack as many improvements in as possible, the version your playing is really crappy compared to the current version.
#40
General /
December 19, 2007, 07:11:48 PM
he's right, but watchout if you pack too much in a mapfile it may load very slow but you should be alright.
#41
Projects /
December 19, 2007, 07:05:20 PM
that tempel is the back entrance to the merc base in gamemap10. I never finished the cutscene so I understand your confusion, and dude! you got all the way through in that release?! wow I am seriously impressed,  their like 15 navpoints in the whole thing lmao! To anyone who enjoyed that release your going to find the next one incredible, everything is improved and I mean everything, weapons, audio, the ability to play the orinigal game, graphics, multiplayer levels (not from me),  voices, artificial intelligence, hidden stuff, and lag issues addressed (especially on gamemap12, but rember you still need a good system).
If anyone has time look at A-Ship and Stranglehold, my multiplayer levels, then compare them to my next release, you will see an incredible difference (i hope).
#42
Projects /
December 19, 2007, 06:51:57 PM
lmfao that's it that's where I left off in that release, lol, what do u think so far?
#43
General /
December 18, 2007, 05:12:29 PM
use google if you don't speak german, Ich spreche deutsch, a little anyway, Wir sollten ein Thema in deutsch.
#44
General /
December 17, 2007, 05:11:52 PM
ok since were all bitching, could you please add veamon studios inc to the clan list I asked a few months ago, the logo should be in the clanlist topic, oh and my web address is veamon.atwebpages.com not i13host.veamon.com, thank you
#45
General /
December 17, 2007, 05:06:26 PM
lol you fucked up that image code pretty bad, sorry, lol