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Messages - VodeAn

#46
Projects /
December 17, 2007, 05:03:35 PM
ya you can download the mod now or wait a day or two to download a newer version, and does anyone know where I can host a 2 gig rar for free?
#47
Projects /
December 16, 2007, 06:01:59 PM
ok two things, first, how does everybody like Veamon's new site? second, this is going to sound retarted but I frogot to tell everybody that the mod is available for download sorry about that its been out for a while now, ya oops. The new site is still being updated so click old at the bottom of the homepage to get to the old site + link.
#48
General /
December 16, 2007, 05:52:54 PM
hey sandcrawler, I get a error when trying to access http://sandcrawler.net/ what wrong?
#49
General /
December 16, 2007, 05:47:18 PM
ya but that would take a hell of a lot of work, btw I never got the export texture thing to work. oh and it should be in the texture package "fonts" if you want to take a crack at exporting it
#50
General /
December 16, 2007, 06:32:29 AM
that makes things a bit easier
#51
General /
December 16, 2007, 06:31:03 AM
not sure about the minor, i know the major font is "anklepants" or something
#52
General /
October 04, 2007, 05:40:08 PM
I relly want to keep this place alive indefinitely.  Everybody wanted a republic commando 2 mod, so I made an early release to keep hype up but no one seems interested, if you want to see this early version go to veamon.atwebpages.com, and click on "our work".
#53
General /
September 18, 2007, 11:51:34 AM
#54
General /
September 09, 2007, 06:25:11 PM
sorry about the delay, I have been adding some glitter, like... 8-bit lightmaps. woot!
link soon
veamon.atwebpages.com
#55
General / the release of project republic commando ii.
August 20, 2007, 08:46:55 PM
Yes, that fathfull day is close at hand where Project RC II will be displayed in all its partial completion glory.  So while I gaze up and on toward the future project of Veamon Studios, "The Game",  Iwill neither abandon nor forget Project RC II.

Please keep in mind that this mod is still a work in progress so many elements that are supposed to be different, such as most of the dialogue, are still missing.

background info.
-takes place after nuclear war on earth and just after the Star Wars universe meets the future of our species
-humans adapt to and use the new technology
-trandosans have become a huge ruthless force in the universe and  most humans now live on huge ships or on worlds distant frome our origin
-you are one of the few special forces squads that are trying out newly modified armor

see veamon.atwebpages.com for more information and the link when available. join the fourms if interested
#56
Projects /
July 14, 2007, 09:19:22 AM
new websites are done, woot! //http://veamon.atwebpages.com join the fourms
#57
Projects /
May 05, 2007, 12:02:41 PM
thanks for the advice i will focus more on gameplay, oh and the 1mil mesh u found was probably put on wikipedia from UDN's unreall 3 information page where their going to list thin as high as possible, so they might say triangles but they just leave out the part where they tell you how it is converted to be alot lower. advertisements a bitch ain't it?
#58
Projects /
May 03, 2007, 05:28:22 PM
You are absolutely right DooFi, I cannot expect to make a game all by myself, I have a team about 25 people of whom I converse with face-to-face on daily basis, I'm the lead mapper, I have everybody but animators, they are training as we speak. oh and we are working on better models possibly 2000+ triangles average.
btw, next gen is not officialy unreal 2 but in the end next gen is what the game looks like, not what the editor is.
#59
Projects /
May 02, 2007, 05:11:17 PM
I'm hopeing for the graphics to be next gen, so how am I doing?
#60
Projects /
May 02, 2007, 04:31:53 AM
ok so here is a later version of the above photo see the detailing in the ceiling, and its overall dimmer feel, sry its not the same angle, and i still need to detail the window