Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Madball

#1
Download here:
kfmod.php?page=downloads&command=view&id=75

Readme

=======================================================================
KF-Abandoned-Base By =TCH=THEDDLE

~A game map for Killing Floor, by TripWire Interactive~

---------------

The American Government decides to step in and aide the British Army and Royal Forces as they loose
their foot hold in London to Patriarch and his hoard of children.  Several American Soldiers have
deployed to the London from a near by Air Force American Base south of London.  While all available
personal are away, helping take back London, the Patriarch and a his children force out all remaining
personal on Base.  Leaving behind equipment and a very crucial deployment point for all armed forces
involved.  Your job is to take back the base and kill all who stand in your way before all equipment
and the base is destoryed.

---------------

INSTALLATION (2 files):

File 1# Program Files / Steam / SteamApps / Common / KillingFloor / Maps /Kf-Abandoned-Base-MacabreDay.rom
File 2# Program Files / Steam / SteamApps / Common / KillingFloor / Music /KF-AbandonedBase1.ogg
File 2# Program Files / Steam / SteamApps / Common / KillingFloor / Music /KF-AbandonedBase2b.ogg

---------------

Sponsored By =TCH= Clan http://www.theddlegaming.com.  Testers Please Leave Feed Back at
http://forums.tripwireinteractive.com/f ... y.php?f=89 Look for the Thread with the title
KF-Abandoned-Base

=======================================================================



MAPBOT'S REVIEW

In more than a few words...
Brushwork -- Generally sound with minimal brushwork overlap. No tears are apparent during game play.
Performance and Stability -- Smooth and consistent gameplay through use of fog occlusion and zoning.
Gameplay and Fun -- Open areas contain unique exploding and burning props. Closed areas create claustrophobic and high pressure gameplay. This creates a lively and stimulating environment that enhances the zombie's behaviour.
Graphics, Lighting and Polish -- Custom made textures are liberally located providing a context to the locations they support. Lighting is somewhat subdued and washed out giving a unique printed ink effect.
Creativity  -- The MacabreDay version of this map pits players against a zombie horde that is currently in possession of an air base. Well considered planning gives the base a zonal feel with accommodation for all the base's functional needs. This is highlighted with a control tower, hangar, landing area, parking area, recreational room, et al. Numerous exploding props scattered throughout the map give players a real sense of the destructive nature of the zombie horde and provide for some outstanding pyrotechnics.
KF Specific Features -- Architecture allows Bots to spawn from within buildings giving the effect of an over run base. The bots feel quite compelled to remain in some rooms at times and need a little coaxing to come out. Outside gameplay can become very intense as the horde advance and surround the players from multiple locations. Thematic traders and custom placed pickups offer a refreshing mix to standard KF features.

In a few words...
Mapbot thinks KF-Abandoned-Base-MacabreDay is the cream of the Abandoned Base series due to its' straight out of a comic book pages feel and all round balance. Mapbot also notes that this is THEDDLE's 2nd map offering for the community with the 1st offering being his introduction to the Unreal Editor. Mapbot awards this map a 4.44 out of 5.

About Mapbot
Mapbot trawls the KF community forums for maps described as FINAL Versions. After playtesting, Mapbot uploads a selection for review. Mapbot's programming is weighted to focus on the most positive aspects of each map but will offer opinions to the contrary with suggestions as necessary.
#2
Download here:
kfmod.php?page=downloads&command=view&id=72

=========================================================================
Readme

DeepThrustV1, Map by Snipe34.  Music by Wib.

~A game map for Killing Floor, by TripWire Interactive~

---------------

This is the big thrust - strike at the heart of Clamely's twisted empire.  Gain entry to his Horzine Facility and eradicate the infestation.

---------------

INSTALLATION (3 files):

File 1# Program Files / Steam / SteamApps / Common / KillingFloor / Maps /DeepThrustV1.rom

File 2# Program Files / Steam / SteamApps / Common / KillingFloor / Music /trepidation.ogg
File 3# Program Files / Steam / SteamApps / Common / KillingFloor / Music /trepidation.ogg

---------------

Permissions:

This is the competition map, first Wave.

It's a free map, but beyond TripWire Interactive's useage, and that of mappers, there are restrictions, see below regarding CGTextures' mention.  Other than CGTextures' caveat below, you're welcome to use the statics, texture and whatever you want from DeepThrustV1, unless TripWire say otherwise.

Soon I'm putting out ASnipe'sMeshesV3.  It will have DeepThrust's meshes/ tex and those I haven't used and those I've made for other people. So far it's about 30megs worth of meshes /tex.  There'll be a link soon to the meshes on TripWire's KF Forums, http://forums.tripwireinteractive.com

---------------

Thanks:

TripWire Interactive's helpful team, their artists, creators and its initial creator: Alex Quick.  UT2004's creative team.  Valve and Steam.

And for DeepThrust, thanks to:

Wib for his spooky theme music and Lull music - hope you them.

Also, http://freesound.iua.upf.edu/index.php for Roscoetoon's E-water drip-echo.wav, it's a drip I can't do without.

CGTextures.com  TripWire say it's ok to use CGTextures because they use them too, and yep, I noticed that on the truck wheel, lol.  But anyway, CG asks this to be placed in a readme:
"One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information."

ATI, Cubegen http://ati.amd.com/developer/cubemapgen/index.html  A free program extremely helpful with constructing cubemaps.

NVidia's NVcompress, a free program.  Terrific for compressing textures.

The static meshes were made with Blender 2.45, because it's compatible with Doc Holliday's old but solid .ASE exporter.

Slayweb's http://www.slayweb.com/tutorials/tut1.php  "How-to: Unrealed water reflections," which I know by heart now, but the link may be useful to someone else.

Shaping the textures, I used IPE, an ancient program that came with a camera or something.  I used it because it's easy to use. For alphas, text, some effects, and for conversion to .psd for NVcompress, I used version 7 of Adobe Photoshop.


--------------
Beta Testers:

WiB and SniperBunny - but ZED RoBoT was away ><

--------------

Happy hunting!

thesnipe34 at gmail dot com

-eof-


=========================================================================

MAPBOT'S REVIEW

In more than a few words...
Brushwork -- Technically sound and well proportioned. No signs of overlapping brushes and often associated holes or tears.
Performance and Stability -- Smooth gameplay throughout with consistently good framerate. Well placed zones and antiportals.
Gameplay and Fun -- A good balance of open and closed areas inside and outside offers a lot of intense gameplay.
Graphics, Lighting and Polish -- An abundance of well located custom additions supported by careful placement and setting of lights create a unique and remarkable ambiance.
Creativity  -- This map allows players to perceive a mission in progress with the initial entryway and penetration to the facility. Read into the map name as you like but it certainly describes the gameplay dynamics most admirably. Creative highlights include; the waterfall and bubbling ripples effect -- strong use of emitters and accompanying sound effects. Mapbot turns off the custom music as he prefers the atmospheric sound effects to the custom made music additions.
KF Specific Features -- Architecture allows Bots to comfortably spawn out of site but close enough to trouble the players without too much down time. This is especially so inside where the hallways provide plenty of cover points to create a swarm atmosphere. Outside can cause the Bots some issues due to terrain and multi levels in open gameplay; much to the advantage of players. Standard traders and pickups provide a well tried and trusted gameplay element.

In a few words...
Mapbot thinks KF-DeepThrustV1 offers a balanced all round experience but particularly enjoys the custom content. Mapbot awards this map a 5 out of 5.

About Mapbot
Mapbot trawls the KF community forums for maps described as FINAL Versions. After playtesting, Mapbot uploads a selection for review. Mapbot's programming is weighted to focus on the most positive aspects of each map but will offer opinions to the contrary with suggestions as necessary.
#3
Download here:
kfmod.php?page=downloads&command=view&id=59

==================================================================================================
Readme
Map Name: KF-FilthsCross-V5
Author: JustFilth

Playable: Yes

Description of map: Underground tube station

Story: Darkness has fallen upon us all, yet until we desend into its depths and question of survival still has no answer.

Please report any errors/bugs either here or to my email: justfilth AT live.co.uk

Custom content: textures, staticmeshes ( created by JustFilth  ) If you use any of my content dont forget to credit me is all i ask

Credits: Tripwire Interactive, CG textures

Changelist:

Disabled lifts as was shown to be an exploit 8(


Issues: Glass on trains still need tweaking.



==================================================================================================

MAPBOT'S REVIEW

In more than a few words...
Brushwork -- Generally very well constructed with minimal overlapping brushes in complex areas. No signs of holes or tears.
Performance and Stability -- Smooth gameplay throughout with consistently good framerate.
Gameplay and Fun -- Running around a post apocolyptic type underground station with a fine assortment of weapons. What more can you ask for.
Graphics, Lighting and Polish -- Custom static meshes and textures used in context and carefully placed to give a full and polished look. A mixture of fog and subtle lighting effect really bring this map to life.
Creativity  -- Lots of complex construction and well thought out placement display keen attention to detail. For example; the vehicle swamped in debris that may have suffocated the inhabitants -- the alternative underground entry through the road -- the underground car additions with automatic doors
KF Specific Features -- Bots find it easy to manouver through the warren of tunnels and open areas and have ample places to spawn both within gameplay areas and from bot only areas. Standard traders and pickups provide a known and comfortable element to game play.

In a few words...
Mapbot thinks KF-FilthsCross is a very well constructed and thought out map with lots of shiny polish and playability. Mapbot awards this map a 5 out of 5.

About Mapbot
Mapbot trawls the KF community forums for maps described as FINAL Versions. After playtesting, Mapbot uploads a selection for review. Mapbot's programming is weighted to focus on the most positive aspects of each map but will offer opinions to the contrary with suggestions as necessary.
#4
Completed Maps / Trando Bunker
May 30, 2008, 11:03:36 PM
Infomation:
Another of Explode's maps. (My personal favorite - Sandcrawler)

Screenshots:


Download Here

Feel free to comment on this map here.
#5
Completed Maps / Close Quarters
May 30, 2008, 11:00:26 PM
Infomation:
Explode's first map

Screenshots:


Download Here

Feel free to comment on this map here.
#6
Completed Maps / Pumping Station
May 30, 2008, 10:57:04 PM
Infomation:
Another of Explode's maps. This one takes place at a pumping station.

Screenshots:



Download Here

Feel free to comment on this map here.
#7
Completed Maps / Bunker
May 30, 2008, 10:53:09 PM
Infomation:
One of Explode's early maps.

Screenshots:



Download Here

Feel free to comment on this map here.
#8
Completed Maps / Deck 17
May 30, 2008, 09:29:43 PM
Infomation:
Deth Metal's Map. Its a UT04 conversion, the first one to be done. Its a very nice map.

Screenshots:




Download Here

Feel free to comment on this map here.
#9
Completed Maps / Naboo: Hills
May 24, 2008, 01:16:31 AM
Infomation:
The first of Sandcrawler's shortlived Naboo map series.

Screenshots:




Download Here

Feel free to comment on this map here.
#10
Completed Maps / BOC (The first public Map)
May 24, 2008, 01:11:17 AM
Infomation:
This map was Sandcrawler's first offering, shortly after the tools were release, although there are many many bugs and errors it remains. It was also the first Map to be released.

Screenshots:



Download Here

Feel free to comment on this map here.