Thanks for all your help! I have 2 cpus that I use UnrealEd on. The newer one had the bumpmapping issue (many thanks for pointing that out) and a Windows 2000 that has a graphics card that exceeds itself. Anyway, the bumpmapping issue on the 2000 wasnt the issue, per se, it was the color resolution of the cpu. I had to change it from 16-bit (high color) to 32-bit (true color). In case anyone has that issue, that's another solution right there. But thanks for your help, gents.