So Close to New Weapons without the Emitter!!!

Started by {RCU}HM.Will, August 05, 2011, 03:34:54 PM

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{RCU}HM.Will

Hey everyone,

If you don't already know, me and some other people are creating the RCII New Commando mod. I have found a way to make new weapons and animations without having like the weapon as a emitter in the notify or whatever. I created a .ukx in UT2004 since the .psk import in RC doesn't work, and when i try to open the .ukx in the RC Editor, it crashes.

Any ideas?

Thanks,
TheCrusher347
Creator of the RC New Commando Mod

Home Page: http://www.wix.com/1pie347/swrcnewc

Moddb Page (Map Pack) : http://www.moddb.com/mods/rc-new-commando-map-pack

Tycon

#1
Is UT2004 a later version than what they used to make RC? cuz if it is, the RC editor probably can't handle whatever new features there are.
I know that this is probably(even most likely) a stupid question and you probably(again even most likely) made sure u got a version that is compatible with RC, but this is all i can think of.


I just do this to show off my brother's photoshop skillz :D

Sandcrawler

UT04 run on unreal Engine 2

RC runs on unreal engine 2.5...a heavily modified version of it to top it off, that why there are so many problems with it. Most of the features they added are little more than bad hacks. (such as bump mapping.)


Look for something else running UE2.5 and you may get lucky.

This is my super cool signature, if you think you can best it then make one and Personal Message it to me. :)

{RCU}HM.Will

Creator of the RC New Commando Mod

Home Page: http://www.wix.com/1pie347/swrcnewc

Moddb Page (Map Pack) : http://www.moddb.com/mods/rc-new-commando-map-pack