Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Dark Lord on May 24, 2011, 02:50:50 PM

Title: terrain zoning
Post by: Dark Lord on May 24, 2011, 02:50:50 PM
just wondering if anyone had any experience with this:
i am working on a highly detailed terrain area, but am limited in detail by what a typical computer is able to handle, because obviously i would like to balance looks and performance as much as possible
therefore, i tried creating different zones on a terrain map, but when i zoned off one section, the terrain no longer appeared in the zone that the terrain did not originate from
i also tried placing a second zoneinfo in the zone that had terrain zone marked as true, but the terrain would still not appear
yet it seems like it would be possible to me, considering that the SP levels have different zones, but using the same terrain map
any ideas?
Title: Re: terrain zoning
Post by: Sandcrawler on May 26, 2011, 12:03:15 PM
You don't normally use zones on a terrain.

My Best suggestion is to use Distance Fog, play with the settings to get it how you want. The client doesn't load anything outside of the distance fog radius.

You can use an Anti-Portal to tell the client to not render anything past it. Useful for if you have something under the terrain, or a building, sticking an anti-portal in stops it from rendering.
Title: Re: terrain zoning
Post by: Tycon on May 28, 2011, 02:03:37 PM
Yeah I think the anitportals is how you do zoning with terrain,
Title: Re: terrain zoning
Post by: Dark Lord on May 29, 2011, 01:11:13 PM
i did the fog and it works very well now, also adds the type of ambience i was going for. thanks