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Messages - Sh4rpSh00t3r

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Completed Maps / Re: yet another ship map... (no name yet)
« on: June 10, 2008, 05:04:41 PM »
may be able to help you, me and morph have gotten this far with our voss model as of right now but are working on importing it, its hecka hard though because its not a simple one part upload there are many things you need to import including the animations for all weapon functions (there are a lot as a rough estimate your looking at making 25 animations) - also adding arms is tricky because the arms used for RC weps are locked into unrealed so you will need to make arms of your own which need like millions of joints to actually flow smoothly...

enough with the off topic stuff though if you want more information pm me

Morph + mine:

Completed Maps / Re: yet another ship map... (no name yet)
« on: June 09, 2008, 04:43:09 PM »
airforce ftw

Projects / Re: Zombie Mod for RC?
« on: June 08, 2008, 08:47:10 PM »
zombies originated in Halo i believe >_>

anyways i think this may be an impossibility, RC is just not good for game type modding. I recall someone else trying to make a capture and hold game type (similar to territories from halo) but failed when he found that it would be impossible to count captures.

Announcements / Re: New Website
« on: June 06, 2008, 12:49:11 PM »
forums, it takes awhile to load and each page i open takes even longer

Announcements / Re: New Website
« on: June 05, 2008, 12:44:59 PM »
site runs really slow for me >_>

General / Re: A request
« on: June 05, 2008, 12:43:22 PM »
thats why i'm planning on making another when i have more time.

General / Re: A request
« on: June 01, 2008, 02:51:20 PM »
may do another later

General / Re: A request
« on: June 01, 2008, 02:18:57 PM »
i'll make one

Completed Maps / Re: yet another ship map... (no name yet)
« on: May 29, 2008, 04:42:50 PM »

Unreal Engine 2 General Modding Chat /
« on: April 19, 2008, 07:17:55 PM »
happens a lot, there are many topic around about this try to do a little more searching before making a post.

Basically all you do is go to view -> configure -> and choose one of the views.

Unreal Engine 2 General Modding Chat /
« on: April 04, 2008, 03:21:56 PM »
just use the drop down menus, there there as well.

General /
« on: March 31, 2008, 04:46:27 PM »
Actually DL you are not allowed to play in a server without the same 'properties defaults' but anything else can be changed on demand as long as he renames every single texture.

Properties Editing /
« on: March 19, 2008, 02:09:57 PM »
the weapon sounds folder..

oh and i forgot that you (not saying you can) could possibly just replace the sounds in the properties of the weapon but doing it that way would mean not being able to play MP.

Properties Editing /
« on: March 18, 2008, 12:53:16 PM »
Upload the sound file and rename it to be the weapon sound you want to replace (i think you also need to transfer property information from file to file aswell)

Matinee/Animation /
« on: March 10, 2008, 08:12:34 PM »
who said we can't make both? its a big project yes, but if we can figure out the general idea of creating and importing animations i'm sure we could give it a try.

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