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Messages - Sh4rpSh00t3r

#31
Texturing /
February 19, 2008, 07:41:57 PM
he wants to know how to skin players not hud arms...
#32
Texturing / Startup Mod
February 18, 2008, 10:27:02 AM
Decided to try it out, worked out nicely. I may make a skin pack of these soon. :)



DOWNLOAD
#33
Texturing /
February 18, 2008, 09:42:37 AM
spamming is not going to help, its just that no one has made a tutorial. Were a small community its not like Unreal Tournament. Even so, you could probably find a skinning tutorial on google for UT that should be close enough because they both use the unreal engine.
#34
Single Player Level Design /
February 15, 2008, 05:13:03 PM
its been tried many times, there is already a topic about this that was tested and failed, crashed the server. It was too much for it, it dosn't work.
#35
General /
February 11, 2008, 04:46:45 PM
Quote from: "Sandcrawler"I shouldn't have tried to update the damn thing without making backups...

word for word what Vash said when he updated Vital Gaming forums XD
#36
General /
February 11, 2008, 02:31:29 PM
btw... Doofi is not 1337 enough to delete my double posts RAWR!!!!!!

- Wanna Bet?
#37
General /
February 11, 2008, 02:30:38 PM
I'm here and still modding, just been wrapped up in Vital Gaming recently.
#38
Unreal Engine 2 General Modding Chat /
February 07, 2008, 12:55:58 PM
erm... i do this but to save space in my maps folder and stuff i do 1-5 for small maps and 1-10 for big maps, i save over the next file each time so when i reach 10 i save over 1 but always keep my original (without numbers) incase i need to go back really far then when i finish i save over it.  :P
#39
Unreal Engine 2 General Modding Chat /
February 06, 2008, 01:21:40 PM
yeah, i remember having a karma rock model on my map by mistake and it took me forever to figure out why i couldn't walk threw this one area, and it kept moving so i was like, wtf?
#40
Unreal Engine 2 General Modding Chat /
February 05, 2008, 02:50:00 PM
host yes, guest no.  :?
#41
Unreal Engine 2 General Modding Chat /
February 05, 2008, 12:42:32 PM
but karma will just screw up his map >.<
#42
Unreal Engine 2 General Modding Chat /
February 04, 2008, 02:03:38 PM
1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...

2. Yes, any custom mesh needs custom collisions, the only reason the static meshes that come with unrealed have collisions is because they're collisions were set when the game was made.
#43
Completed Maps /
February 03, 2008, 05:09:33 PM
haha Doofi, well, double post ftw but i didn't want to mess with Doofi's awsomness.

Anyway on your warzone map, your statues don't show up for me. Also, you should convert them to a static mesh or brush and re texture it to a stone, that would look cool.
#44
Completed Maps /
February 03, 2008, 02:32:47 PM
sweet! but this should be in the completed maps section.

Watch my 1337 mod powerz!!!!1eleven
#45
Unreal Engine 2 General Modding Chat /
February 03, 2008, 02:31:56 PM
hey isn't there way, like i know you can set the crouch height and stuff. i wonder if you could change the standing height without messing up those properties unless thats what you mean.