[RC] Fleet Battle

Started by Dark Lord, March 20, 2013, 08:10:32 PM

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Dark Lord

as has been requested of me several times over the years, i finally decided to do a fleet battle map.
there are 6 ships (3 for each side), with teleporters to move you in between each of them

however, due to limitations with the RC engine, i was unable to put this map out as desired - the massive amount of movers creates network lag, therefore i had to create two versions of the map:

RP - the fully decorated version with movers and all, for the full role-playing experience (yet not good for combat - NOTE: there is a delay when joining a server before you can start chatting or see the scoreboard)
this means you get fighters, lasers, missiles, turrets, moving asteroids, debris, and ship flybys with just enough functionality to interact with other players

normal - minimal movers in the map for a smooth combat experience
this means you get ship flybys, lasers, turrets, and missiles only but with the ability to actually fight people without them lag-teleporting

obviously, two versions is not how i wanted to do this map...but you do what you can sometimes i guess. i had prepared all the movers before we client tested and i noticed the problem, but i still wanted everyone to see what this map was intended to be - even if they couldn't fight well

as always, let me know what you guys think

download and screenshots:
http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=273
Ke nu'jurkadir sha Mando'ade

Dark Lord

for those interested, a friend made a video for the map here: http://www.youtube.com/watch?v=uk4kpbqcskE
Ke nu'jurkadir sha Mando'ade