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Messages - JustFilth

#1
Maps in Progress / Re: KF-Biohazard public beta 1
May 29, 2009, 02:57:05 AM
Thank you arramus,

I will block clip the central area aswell as the spawns for the final. Regarding the brushwork I understand totally what you are saying and know that this is my weakest area all I can say is as i get more familiar with the tools this should only get better at least isn't that whats supposed to happen lol. At present I am more use to building than cutting out as my other mapping experience is with CoD Radiant.

Once again thank you for your time and this info is exactley what i was looking for.

Cheers JustFilth.
#2
Maps in Progress / KF-Biohazard public beta 1
May 28, 2009, 02:54:06 PM
Map Name: KF-Biohazard

Beta Number: Public beta 1

Author: JustFilth

Playable: Yes

Pictures:

















Description of map: Medium sized map, indoors.

Storyline: 6 months after the initial outbreak, It seems that the specimens are growing in numbers. Created without reproduction systems and unable to breed for the last few survivors this is a bit of a conundrum.

From what information they have pieced together the steady flow of undead are coming from the the labs at Huntington. One thing they don't know is that it is the undead themselves that have evolved and under the direction of there master the Patriarch, who when alive was one of the scientist that helped give life to the dead is now starting the deadly process again.

Can the survivors infiltrate the Huntington labs and stop the flow of zombies and finally pull the plug or will they wittingly walk into there own deaths and provide the Patriarch with new material for his gruesome work.

Testing: playabilty.

Map Download/Download Size: http://files.filefront.com/KF+Biohazard ... einfo.html 866.93 KB (887,740 Bytes)

Credits: Tripwire interactive.

Notes: This is my first go with the Unreal editor so dont judge this map to harshly and enjoy troopers.

Filth
#3
Thank you arramus found it, and it is working great thx. I did have a little trouble following it though as there is no reference to having to upload the .rom to the maps directory on the server. I know this might seem obviuos to most but as a novice user this was a stumble for me.

Great job on that tutorial thread and good luck yourself trooper

Cheers Filthy.
#4
First post so a big hello to all !

I am wondering if there is a tutorial on hosting and setting up redierct for custom maps in killing floor.

Any help in this direction would be most welcomed.

Cheers Filth