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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Single Player Level Design => Topic started by: zeix72 on September 08, 2010, 10:38:11 PM

Title: Demo paths
Post by: zeix72 on September 08, 2010, 10:38:11 PM
Ya weird name but like i have a demo wall on a level then fixer is ordered to place a demo on he does and everythings fine till when you blow it up he wont follow me through it its as if theres no pathe nodes there and beleive me there are a ton
Title: Re: Demo paths
Post by: {CCP}VI on September 09, 2010, 01:07:34 AM
go to the default properties of the wall and set bpathcolliding or something like that to false. then then build all and the path gets calculated. squadmembers should be able to walk through the hole now.
i think its not necessary but you could also add a blockedpathnode and activate it after the explosion via trigger. otherwise your squadmembers will try to go through the wall before you blow it up i guess.
Title: Re: Demo paths
Post by: zeix72 on September 09, 2010, 06:48:35 AM
Hey thx for the help but were would i find bpatchcolliding is it in hidden
Title: Re: Demo paths
Post by: {CCP}VI on September 09, 2010, 11:28:39 AM
nope, its in collisionadvanced.