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Messages - {RCU}HM.Will

#61
Completed Maps / Re: DM TreeHouse
August 11, 2010, 03:16:45 PM
Ok thanks. Do you know how I can make a XMaps list without deleting all the other maps on the installer?
#62
Unreal Engine 2 General Modding Chat / Re: Map Help
August 11, 2010, 09:55:08 AM
Here's some pics
NOTE: The map is not multiplayer. I just made it like that in the pics so I could actually take some pics.
#63
Modeling / Re: MP LAN SKINSETS
August 11, 2010, 09:44:54 AM
What software do you use to skin and a bigger question, HOW DO YOU SKIN? I need a tutorial or something that helps you learn how to skin
#64
Completed Maps / Re: DM TreeHouse
August 11, 2010, 09:09:35 AM
Quote from: frazscotland on August 07, 2010, 08:17:24 AM
better to jus make asa normal installer no remove program.
I don't get what you mean by a normal installer and a remove program. Can you go into detail about that?
#65
Completed Maps / Re: DM TreeHouse
August 10, 2010, 01:33:42 PM
Quote from: frazscotland on August 07, 2010, 08:17:24 AM
really nice map rcu  but thers a bug with the elevator!! trying to get bak up in it. Also i dont know if you needed to make the installer as a remove program cos if you have many maps in that fashion your programs list will become massive !! better to jus make asa normal installer no remove program.
but well done nice map man . looks like a campaign map.!!

I had to make the elevator smaller so it could fit inside the tree. You have to stand sideways on the elevator. And can you tell me how to make an asa installer, cause I have no idea of what that is
#66
Unreal Engine 2 General Modding Chat / Re: Map Help
August 10, 2010, 07:54:51 AM
I checked the collisions and I already built all. It still does work
#67
How do you convert a mesh to a brush?
#68
Does anyone now how to make a box blocking property and make it form onto the static mesh, like the SPHAT on DM anchorhead?
#69
Unreal Engine 2 General Modding Chat / Re: Map Help
August 07, 2010, 12:56:39 PM
My Playerstart is just where it needs to be. It's not in the ground or anything. I'm making a Kamino map so the player start is on a Kaminoan platform. My squad mates also die at the start of the level.
#70
Unreal Engine 2 General Modding Chat / Map Help
August 06, 2010, 06:16:24 AM
Whenever I start my map, I automatically die. What's the deal?
#71
Texturing / Re: Texture question
August 06, 2010, 04:48:22 AM
Thanks everyone
#72
Completed Maps / DM TreeHouse
August 04, 2010, 05:00:02 PM
I recently just posted DM TreeHouse. Please leave your comments or problems about the map here
#73
Texturing / Re: Texture question
August 04, 2010, 01:01:00 PM
Anyone?
#74
Texturing / Texture question
June 24, 2010, 05:01:05 PM
What is the water texture used in Kaminopix map?
#75
Single Player Level Design / Re: Terrian Help
August 17, 2009, 04:40:11 AM
I'm using 112 X 112 but i'll try what you said.

EDIT: It worked, thanks!