Hangar Project

Started by Sh4rpSh00t3r, July 17, 2007, 01:53:17 PM

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Sh4rpSh00t3r

Working on a new project since my Cairo Station has had a few bugs that i need to look into.

I decided to make a map based on the aftermath of an attack on Hangar, the hangar itself is smaller then the original but offers new ways to get around.


The right hangar (identical to the left)


Primary hall between hangars (doors to come)


Side halls to top


Underground hall of pipes to opposite hangar.


Before you post, *cough* doofi *cough* like i always say i save the lighting and such for the end. ;)

Sh4rpSh00t3r

#1
Also dose anyone know how to mirror static meshes? like some are only available for the left instead of the right. I use the mirror Y, X, and Z tools but those just rotate them.

DooFi

#2
Enter negative values into the 3D-Scale fields at the bottom. I believe the order is XYZ

Sh4rpSh00t3r

#3
ty! finally i know how to do it >.>

Sh4rpSh00t3r

#4
ugh i hate this... i still can't do it and it seems everytime i start a project i get stuck up on something and never finish it...

i need to learn to build everything besides lighting, skybox, etc. etc. until the end. i will update this topic once i learn more about it.