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Messages - Tycon

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1
Projects / Re: Republic Commando 2 Order 66
« on: July 06, 2012, 01:42:17 PM »
Oh. In the trailer I thought I saw otherwise. Great! :D

2
Projects / Re: Republic Commando 2 Order 66
« on: July 03, 2012, 10:34:17 AM »
I like.

Only one small(make that kinda big) change that I think would make it a smidge cooler. In the training maps, with holographic enemies, their weapons and accessories are not holographic. The way to fix this would be to make a copy of all weapons and attachments used, but with a holographic skin. It would be a lot of work, but would make it more realistic. Beyond that, it looks really very incredibly amazingly inutterably ineffably AMAZING!

3
Star Wars Republic Commando Chat / Re: SWRC WEAPON EXPANSION PAK
« on: June 15, 2012, 01:39:37 PM »
Hey fraz, if you go play in the TAG clan servers,(where they do all sorts of cool mods like king of the hill) you may notice that the DC17AA explosions will launch you up in the air. I think it would be awesome to have a Pulse Grenade that does that! Do you think you could do it?

4
Star Wars Republic Commando Chat / Re: SWRC WEAPON EXPANSION PAK
« on: May 30, 2012, 12:33:36 PM »
Very good stuff man. I like the giant cannon  ;D  But of course, don't forget to fix the typo with the new bacta. When you get it, you see a message that says "medevil health". It should be, uhhh.....I don't actually know how to spell midaivel(that's definitely wrong lol)

5
Completed Maps / Re: [RC] Urban Warfare/Calm Before the Storm
« on: May 27, 2012, 09:21:51 AM »
Great stuff as usual, man! Love the spaceship in particular. :D Did you make the craters and destroed buildings your self or did you download static meshes?

6
Forum and Website Technical Section / Re: Repelling
« on: May 25, 2012, 01:49:17 PM »
Well. First things first. You've placed this request in the wrong subforum. But we'll let that slide. As for your question, I recommend looking at the storyline maps and see how they do it. It involves an AnimProp and a ScriptedTrigger.

7
Maps in Progress / Re: [RC] Grassy
« on: May 22, 2012, 03:18:29 PM »
In that case.... :D!

8
Maps in Progress / Re: [RC] Grassy
« on: May 19, 2012, 05:54:00 PM »
It's good. Very good. Just want to point out that there appears to be a naked hill behind the wall on the right side of the picture. IDK wheter that is intentional or not, but just letting you know.

9
Star Wars Republic Commando Chat / Re: SP tutorials
« on: May 10, 2012, 01:35:16 PM »
If you still look at this, i thought you want to know that i actually know quite a bit about SP mapping and the trigger system.  I have made rappelling, ai scripts, cut-scenes like in the game (only not as big), gunship and other vehicle and character animating, and a bunch of other stuff.

If you, or anyone else wanted i could do a very quick explanation or you could just ask questions, because this game (including mapping/editing) is pretty much dead, so i wouldnt want to spend too much time on it.
Amazing. I've been gone like a month and there's been 3 posts.
But anyways, first I'd like to say that there are probably a whole lot of poeple who would say the RC isn't dead. but they probably won't come here though...hence my lack of motivation getting these tuts ready. Mebbe you're right.

10
Mmm, in that case...But then again, I'm also a lazy modder who barely does anything and hardly needs a modeling system. XD I'll look into Hexagon, if I'm getting anything at all.

11
That's kinda handy. I've seen poeple make some nifty stuff with Blender, but that might be a result of experience. If you know some tutorials for Hexagon, and it's normally something you would buy, and the interface is as easy as it sounds, it would be the better choice. Except that it's not compatible with UE2. Which would be pretty much the only thing I would use it for. XD. And I got a buddy who knows how to use Blender, but he's also german. Pros and cons on each side. I'm leaning towards Blender though.

12
News and Announcements / Re: This Weekend
« on: April 09, 2012, 03:21:37 PM »
- Changes to the Servers page, to reflect the fact that we have two Killing Floor Servers, and one Ace of Spades server.
Just want to mention that the word consider is misspelled at the bottom of the server page. "Please concider donating." The proper spelling is consider.

13
How would you compare Blender and Hexagon for modeling?

14
Just wondering- is the Hexagon software RC-compatible?

15
Star Wars Republic Commando Chat / Re: SP tutorials
« on: March 31, 2012, 05:30:26 AM »
OK will do soon! And I will add better pictures. 8)

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