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Messages - Squad_Sammaron

#31
Projects /
March 28, 2007, 01:24:17 PM
QuoteIf we can copy the original script into a new actor under the hierarchical parent and successfully save it then that would be a cool idea.
many of the weps dont have scripts. if they do, theres tuts all over the internet to find out how.
#32
Forum and Website Technical Section /
March 27, 2007, 04:56:28 PM
lol!!  :lol:
Quotedosens
whahahahaha! i'm sorry, it's just funny :D i'm no speller my self though
#33
when you first enter SW RC section, it says can reach me threw email :D lol through email
#34
Projects /
March 27, 2007, 01:06:39 PM
erm...

Quotehey, you know what you said about linkin diff meshes to anims? could i import First Person meshes and hook 'em up to some of the anims already made for attacks, like shooting? so it'd be a new mesh and skins, but diff anim? is taht possible?
#35
Maps in Progress /
March 27, 2007, 01:02:22 PM
looks cool. work more :D
#36
Projects /
March 25, 2007, 10:20:36 AM
hey, you know what you said about linkin diff meshes to anims? could i import First Person meshes and hook 'em up to some of the anims already made for attacks, like shooting? so it'd be a new mesh and skins, but diff anim? is taht possible?
#37
Projects /
March 25, 2007, 10:17:28 AM
sounds good. how about a Sandcrawler SP mod? that'd open quite a lot more possibilities... i think i'm gunna work on some stealthier maps. you know, where you might gain extra points for knife kills, have cameras allerting you're position by lightin up or sumthin. i'll work on it. but like i said, SP and Stealth are soundin nice atm.
#38
Maps in Progress /
March 25, 2007, 10:14:08 AM
i agree. use of terrain would interest things up
#39
Projects /
March 24, 2007, 05:06:35 PM
found the script, atm, just foolin around and what not. workin wid camera mostly
#40
Projects /
March 23, 2007, 05:31:40 PM
hey, i didn't know you're askin for help. i can do sms, and mod folks, but that about covers it.

Hey, also, why not just mod the the chars for that level only? it would be hard to start the game as a dark troop only for that lv.... could you change lev properties or something? i dunno, just a thought
#41
Single Player Level Design /
March 23, 2007, 05:26:38 PM
do it!
#42
Modeling /
March 23, 2007, 05:25:50 PM
?! lol, you wrote the elevator and door tut :D
#43
Modeling /
March 22, 2007, 04:02:45 PM
that one idea, bout the camera activiting pawn factory? that's easy :D just move a trigger the same way the camera moves, so it seems that when it's facing you (during which the trigger has moved under your feet), the trigger activates a factory. this can also work with using a light switch that could just push the trigger activating factory down so it can't be activated :D
#44
Projects /
March 22, 2007, 03:58:53 PM
GWAH!!! i can't find the script anymore! anyone know where i can find one?
#45
Projects /
March 22, 2007, 01:07:44 PM
EXTREMELY EASY. i'm having a hard time finding pics of clone weaps, so i just kinda fudged the first part as test. i'm looking for code for mouse controlled camera atm (think i found some) and just doing very simple tests atm