Sandcrawler Network

Unreal Modder's Haven => Maps in Progress => Topic started by: Sh4rpSh00t3r on July 17, 2007, 01:53:17 PM

Title: Hangar Project
Post by: Sh4rpSh00t3r on July 17, 2007, 01:53:17 PM
Working on a new project since my Cairo Station has had a few bugs that i need to look into.

I decided to make a map based on the aftermath of an attack on Hangar, the hangar itself is smaller then the original but offers new ways to get around.


The right hangar (identical to the left)
(//http://img527.imageshack.us/img527/5092/project1am0.png)

Primary hall between hangars (doors to come)
(//http://img61.imageshack.us/img61/3453/project2xb6.png)

Side halls to top
(//http://img61.imageshack.us/img61/3370/project3lp1.png)

Underground hall of pipes to opposite hangar.
(//http://img122.imageshack.us/img122/5852/project4vv9.png)

Before you post, *cough* doofi *cough* like i always say i save the lighting and such for the end. ;)
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Post by: Sh4rpSh00t3r on July 17, 2007, 01:54:26 PM
Also dose anyone know how to mirror static meshes? like some are only available for the left instead of the right. I use the mirror Y, X, and Z tools but those just rotate them.
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Post by: DooFi on July 17, 2007, 03:23:15 PM
Enter negative values into the 3D-Scale fields at the bottom. I believe the order is XYZ
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Post by: Sh4rpSh00t3r on July 17, 2007, 07:01:42 PM
ty! finally i know how to do it >.>
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Post by: Sh4rpSh00t3r on August 05, 2007, 09:21:37 PM
ugh i hate this... i still can't do it and it seems everytime i start a project i get stuck up on something and never finish it...

i need to learn to build everything besides lighting, skybox, etc. etc. until the end. i will update this topic once i learn more about it.