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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Matinee/Animation => Topic started by: Sh4rpSh00t3r on February 26, 2008, 01:55:35 PM

Title: Test model + animations
Post by: Sh4rpSh00t3r on February 26, 2008, 01:55:35 PM
Morph and I have been working on a mod for the MotRHQ map and so i figured i'd share it will you guys the model is a low res version of the 2142 Voss (made by Morph). He is also working on a high res. The animations were made as a test and arms will be included on the final. The animations and such will more than likely replace the blaster and repeater in the MotRHQ mod.

Low Res Model w/o texture:
(http://http://i129.photobucket.com/albums/p223/mayafreak/shooterview.jpg)


Animations Test w/o Arms:
http://www.youtube.com/watch?v=zHp9lol0vNE (http://www.youtube.com/watch?v=zHp9lol0vNE)
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Post by: Genesis on February 29, 2008, 07:27:18 PM
That's amazing man. Has anybody done this before?
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Post by: Sh4rpSh00t3r on February 29, 2008, 07:48:30 PM
modeling yes, but it will be a first for animation importing and if all goes well we will be able to use it, we are also working on a lightsaber, the model is done just need to work on the animations. This may take awhile though since we need to animate all the "bone movements" and animating the arms will be a big deal but Morph says it should be possible and with what he has it can be done.
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Post by: Genesis on March 02, 2008, 11:03:31 AM
ohhh that would be sick if you could use a lightsaber. Now you just have to make some of the pawns jedis. Commandos can't use lightsabers!
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Post by: icepwn on March 03, 2008, 05:39:28 AM
then there will become a new whine exuse "saber noob!" lol ^^
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Post by: RC-1266 on March 03, 2008, 11:13:15 AM
:shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:
WHOAHOW! that looks damn nice! A+!

by the way, don't make lightsabers. the thing that makes RC so good, is the absence of lightsabers (well you have one in the prosecuter in single player and one in Ghostship, but you know what i mean)
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Post by: Genesis on March 03, 2008, 04:04:59 PM
Or make a mode with lightsabers, or lightsabers only. Then it wouldn't be noob. And it would still be RC.
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Post by: Sh4rpSh00t3r on March 03, 2008, 07:38:50 PM
well if we do make a lightsaber it will be easy to make a slash for the left mouse button and stab for the melee, though we may try to find a way to make the nade button throw the saber, like in the Jedi Knight series.
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Post by: Genesis on March 05, 2008, 01:31:27 PM
I hope this doesn't crash and burn like all these other big projects that we've tried to do in this community  :x
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Post by: Sh4rpSh00t3r on March 05, 2008, 02:05:40 PM
in theory it will work though, you see, other projects such as coop was not intended for the game, but, if we replace animations to other guns it would be like replacing skins and such, it should work fine. The only problem would be if we had a high poly mesh, this could have the potential of crashing a server and that is why we chose to test it with a low res model.
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Post by: JanDeis on March 07, 2008, 11:34:57 PM
This is just sick.  I'm downloading this as soon as you can get it imported into RC.  Tell me when you want to test it!  I'm always on playing RC (except right now because I would kick my mom off the internet by playing the game)  Damn wireless piece of shit.

EDIT:  Also, I just thought of something.  I noticed one time browsing the animations for weapon HUD arms, there is a separate animation for each weapon to throw a grenade.  Maybe certain weapons could have a grenade launcher linked to the right-click instead of always the commando (or Trando) throwing it.  But then there would be the problem of creating the grenade on the right of the screen instead of the left.  Also, the speed that you throw the 'nade and the force would have to be altered...

EDIT2:  What program(s) are you using to do this?  The only reason I haven't tried any of this yet is because I don't have the programs I think I need.
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Post by: Sh4rpSh00t3r on March 08, 2008, 08:59:00 AM
We are using a program called Maya for both our models and animations.
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Post by: morpheus on March 09, 2008, 03:48:41 PM
wutup yo silly dawgs
http://youtube.com/watch?v=zHp9lol0vNE (http://youtube.com/watch?v=zHp9lol0vNE)
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Post by: Sh4rpSh00t3r on March 09, 2008, 04:25:18 PM
its already in my first post nub...  :P
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Post by: morpheus on March 09, 2008, 04:31:47 PM
Oh, I'm so very sorry. I must have overlooked the link. Please forgive me my cheekiness, it won't happen again, I promise. I would very much appreciate it if you could highlight such important links next time so I shall not be lead into temptation to bring shame on myself, please. That would be utterly kindhearted of you. Thank you so much in advance.

Yours embarrassedly, morpheus :oops:
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Post by: JanDeis on March 10, 2008, 02:45:33 PM
Quote from: "JanDeis"
I noticed one time browsing the animations for weapon HUD arms, there is a separate animation for each weapon to throw a grenade.


I went back through and this is confirmed.  But it wouldn't look right for multiplayer because there is only one animation for a third person to watch the other player throw a grenade.

Oh well...   :(
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Post by: Sh4rpSh00t3r on March 10, 2008, 08:12:34 PM
who said we can't make both? its a big project yes, but if we can figure out the general idea of creating and importing animations i'm sure we could give it a try.
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Post by: DooFi on March 12, 2008, 02:05:55 PM
I'd make sure whether it's possible to import new Anims/Weapons at all first^^ Could be pretty tricky, as I don't think UT tutorials can be applied in this case.
Title: Re: Order 66 Game Mode
Post by: YeYe123 on January 10, 2009, 04:24:46 PM
Why not try to make a Order 66 game mode, with Jedi against Clones. Also with Dual and Double bladed lightsabers.
Unless that is what you are doing. Or you could make a Elimanation Mode. Just for Jedi vs Sith.

Here is my full idea:
########################
I. Title
II. Purpose
III. Concept
IV. Body
########################
I.  Jedi Theory
########################
II. The purpose is to add force power and to add blue, green, red, yellow, orange, lightsabres.
############################################################
III. The overall concept is to to animate and model force and lightsabres.
###############################################
IV.     Basically some one should add two game modes. Such as a Elimination, and Order 66. You should add Force lightnig, force choke, sith opression, force heal, force push, plague, dstroy droid, orange lightning, throw sabre, Burst Of Speed, and force armour. And then set atleast 1 lightsabre weapon spawn point per color, on each map. For Order 66 it should have the 501st vs the jedi. To make the teams fair you would need to add sabre block(Jedi, Sith), and increased weapon damage(Republic, Trandoshan). Then for Elimination mode, you just add sith vs. jedi. And then making it so you go and pick up force powers. And to make jedi less over powering you can put 5 out of X(Total Force Powers) in each map
###############################################