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Messages - RC-1266

#241
Projects /
December 21, 2007, 12:40:12 AM
btw my favo part in your mod was the part in the republic assault ship when you have to go back and run into sort of a trando-trap; when you kill them all the whole floor is filled with trando's^
(^_^)/  lol  (^_^)/
#242
Projects /
December 21, 2007, 12:35:44 AM
o if you make a new release, i have a hint:
get rid of the KotOR music on that green planet!
i think it's quite annoying music
#243
General /
December 21, 2007, 12:31:11 AM
what map are we talking about?
#244
I it possible to scale the size of players, just like you can scale brushes, static meshes and actors? Í'm working on a map (DeathMaze, see Maps in Progress) and the map might be better if it's a bit bigger (though the idea was "crouch a lot"). But I dont't want to have to make it all over again so I'm wondering if it's possible to make the size of the player smaller, instead of making the map bigger.
#245
General /
December 19, 2007, 10:24:00 PM
ok thnx  :wink:
#246
Projects /
December 19, 2007, 10:23:07 PM
well first a walked a while and when i had all ways i tried them again with a higher speed so the walking would take less time. pretty good mod, though i hoped it would be with delta squad looking for sev.
#247
Unreal Engine 2 General Modding Chat /
December 19, 2007, 07:42:03 AM
oh lol sorry then
#248
Unreal Engine 2 General Modding Chat /
December 19, 2007, 04:24:00 AM
just press "v" + 1 or 2 or 3 or 4
and then press the number of the phrase u want
example: v 1 1 is "affirmative" (when youre at republic)
#249
Projects /
December 19, 2007, 03:25:06 AM
btw VodeAn can you tell what you have to do in a part of your old version?
you have some planet filled with plants, you have to snipe some of the guards in the towers and get inside sort of an underground temple (?). the temple is a maze and thats where im stuck; i dont know what to do next  :P
plz tell what you have to do coz i like your mod but after spending 3 hours in the maze i havent played it; i just didnt know what to do next
#250
Properties Editing /
December 19, 2007, 03:21:28 AM
i dont know a lot about making new pawns, but i got a link from IcePwn, which connected me to an unreal tournament site. i saw some screenies with some monsters, you might be able to import some of those.
but like i said, i dont know a lot about it  :wink:
#251
Maps in Progress /
December 19, 2007, 03:17:58 AM
well i found out how to make the actors smaller now is just the player size a problem, or else you're still big with small weps :wink:
does someone know how to do that?
#252
Maps in Progress /
December 19, 2007, 03:05:42 AM
well the whole idea is small rooms and that you have to crouch a lot
but is there a way to make the player and the pickups smaller so i dont have to make the map all over again?
#253
General /
December 19, 2007, 03:03:52 AM
what's the package "my level"?
#254
Maps in Progress /
December 18, 2007, 06:16:50 AM
I know I've mailed Sandcrawler right after posts :D
#255
Completed Maps /
December 18, 2007, 03:31:46 AM
Well it would help if you would add some screenies so we can have a look at it  :wink: