Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - powers2005

Pages: [1]
Texturing / My ongoing problem
« on: December 22, 2009, 11:12:26 AM »
Whenever i try and import a texture into UED, it never shows up. The texture is .bmp and is 512 X 512 px, and i can't work out what's wrong. This problem is on my Win XP and there is also a problem on my Vista (Vista just crashes when I try). I will upload a video of my struggle ASAP. Please help!  :cry:

Completed Maps / BloodStairway
« on: November 26, 2009, 02:20:05 PM »
My first completed map! Nothing special, it's just taken ages because of school stuff. Please post any hints/thoughts/anything that could help me in future maps. Thnx


Texturing / Negatives
« on: October 01, 2009, 12:54:53 PM »
Would it be possible to make a skin set for all the default skins, just made negative? i tried this and it looks cool, just i can't skin.

Unreal Engine 2 General Modding Chat / Karma Props
« on: June 17, 2009, 09:36:27 AM »
Can any1 give me a quick rundown on what karma props are? i've seen them mentioned everywhere, but have no idea what they do (i'm quite new, so if this is a noobish question, fel free to rub it in my face  :lol:).

Unreal Engine 2 General Modding Chat / My First Map!!!
« on: June 14, 2009, 08:42:55 AM »
Finally finished my first map (I say finally, I haven't really put much blood, sweat or tears into it)! All i need to do to share it with all of you is know where to put it. I tried attaching it with this thread, but it wouldn't allow it. Help!  :cry:

Unreal Engine 2 General Modding Chat / Multiple player starts
« on: June 05, 2009, 01:13:33 PM »
I am nearly done my first complete DM map (been doing a lot at once)!... But i dont know how to add more than 1 player start in multiplayer  :(
i know how to in SP with a trigger but not for DM's. is there a tutorial for this? can anyone help me? or will i be stuck with incomplete maps for the rest of my life......or am i just being blind and its easy to do?
Once i do this, i will eventually be an official Mapper.

Properties Editing / Tranq. Gun
« on: June 05, 2009, 12:55:32 PM »
I am planning a SP TC mod which will have a main weapon of a Tranquilizer dart gun. I could use the Bowcaster base, amoo etc. but I dont want it to kill or harm if possible. If i could make it so as when it hits, it applies a flashbang effect on the target which lasted longer that would be great, but i dont know how to do this. I know that it would involve propeties editing...
Please help.

Projects / Defence of earth
« on: May 19, 2009, 12:46:57 PM »
I've just had an idea for a large SP campaign. An alien droid attack on earth. Delta squad (or any other Commando squad) is dispatched to follow the advance droid attack transport, "neutralize" and defend the planet. It turns out that the CIS are trying to expand their reach and sent a small army (large enough to wipe out a planet) to the furthest inhabited planet in their knowledge. My ideas for the story are as follows;

          Prologue: Clone squad boarding Indurance Transport, no one knows each other, hence the hostility between characers throughout the game. Enter chryotubes (visor frosts over(i don't know if this is possible, only hoping :D)).

          Chapter 1)    Attack
                      Part I) Crash on earth, in a grassy field with cows (again, only hoping :D) which confuses the clones. 7 out of 10 clones suvive the crash (4 commandos, 3 normal), but after a long journey they go mad and two normal clones blow each other up, while one runs off to melee attack the cows. he only gets half way before a droid dispencer falls on him from seemingly nowhere. Several more land and the game begins. Your only working weapons are the DC15s Side Arm Blasters. The twist is that, because you all hate each other, the commandos don't follow your instructions and you have to get the droids yourself. After each dispencer is destroyed, a commando comes to your aid and slowly your team is built.

                       Part II) After telling off the team for disobedience, you track down another clone landing party (another commando squad), but they are not as mentally strong as your team, and are killing each other with their hands  :twisted:. From the crashed transport, you gain all of the clone weapons (Or just some. Tell me what would be better, getting them all at once or gradually.) There is another attack but you are prepared.

                       Part III) Trying to track down other clones, you stumble into a Human city, and get strange looks from the inhabitants. An Anti-terrorist squad arrived and you are fired on. You try to get your group away, but Sev and Scorch (thier replacements) are looking for a barmy and open fire on the A.T.S., you and your teammate. The objective it to retrieve a new weapon from a dead human attacker, a DC-17 attachment which fires tranq. darts (The F.A.N.G. (Friendly Attacker Neutralizing Gun)) and incapacitate first your team mates and then the A.T.S. squad. There is a time limit for reinforcements. Pass the time limit and you get mowed down in a firing squad style.

                       Part IV) When dragging the bodies away into a nearby office building, you walk into an under cover droid factory. You need to perminantly disable the factory and cleanse the area. Not much to say here, except you are 2 commandos down due to tranqs. and one is carrying them. You don't need to see this as you go forward on your own.

                        Part V) After taking out the main console, some A.T.S. members enter, are attacked and, if you save over half of them from droids you gain the respect of the humans and are allowed to tell your side of the story.

                                  NON-PLAYING SCENE Around a table with the squad and human representatives. Through communication, you find out more about your companions backgrounds (need some suggestions for this) and that the humans have been aware of the droids for a few years, but were about to begin a rebellion.

                         Chapter 2)   Defence

  This chapter will just be protecting various earth locations from droids with "some" human support, occasionally running into clones. During this section, Sev's replacement cloggs one of the factory mechanics with his own body :twisted:. He is replaced with a human elite soldier ( Nitro Designation:C4)At the end of this chapter you find a large droid transmitter used for nearby space comm.s . You use this to group all incoming transports to your location.

Chapter 3)
After attacking the comms array, you discover that the droids set up a main base on "The Dark Side of the Moon"(original or what!  :)), waiting for the following transports to overtake them. You order incoming transports to rendevous on the moon, and gather a strong attack group in 4-5 transports. you lose all but your transport and one other. After landing, you fight your way to the command centre, both losing and gaining reinforcements. at the command centre, you are cut of from the small army by blast doors. There's the usual pish posh with droids, ending in a boss batle...

The details of which will be disclosed to any main helpers I get for this mod. This will be the biggest project I've under taken and i need the following:
 I need a skinner who can do human civilians, the A.T.S. soldiers and Nitro
 I also need either some one who knows how to do a SP map and help with pathing or tell me how in simple laymans terms.
 And someone who can help do skyscrapers/urban buildings and factory interiors.
 Edit: If any1 knows how to make the tranq. gun, please PM me
Please help a fellow modder!

Single Player Level Design / single-player tuts?
« on: May 18, 2009, 11:32:56 AM »
Is there any good single-player map creating tutorials? The only tuts i've seen are for multiplayer

Modeling / Easy to use modeling?
« on: May 17, 2009, 12:34:04 PM »
Does anybody know a good, free, easy to use 3D modelling software for begining modders?

Pages: [1]