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Messages - powers2005

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1
Properties Editing / Re: Changing Players' Start Weapons
« on: April 20, 2010, 01:30:40 PM »
I have the exact same problem. so far i haven't found a way around it, and don't have enough space on my XP to see if im doing it right. my advice is either install on XP (if you have) or just don't do any propety editing, although that can really restrain you for modding.

@Delrahn
Don't be afraid to PM any of us or post any of your problems here (on the support page if its just general help needed). Every one starts somewhere.
 :D

2
Texturing / My ongoing problem
« on: December 22, 2009, 11:12:26 AM »
Whenever i try and import a texture into UED, it never shows up. The texture is .bmp and is 512 X 512 px, and i can't work out what's wrong. This problem is on my Win XP and there is also a problem on my Vista (Vista just crashes when I try). I will upload a video of my struggle ASAP. Please help!  :cry:

3
Completed Maps / BloodStairway
« on: November 26, 2009, 02:20:05 PM »
My first completed map! Nothing special, it's just taken ages because of school stuff. Please post any hints/thoughts/anything that could help me in future maps. Thnx

Page: http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=188

4
Texturing / Re: Negatives
« on: October 02, 2009, 02:51:46 AM »
Each time i try and skin i get an error message. could this be my O.S.? i tried on both XP and Vista, XP gets further, ut still ends in the same result.

5
Texturing / Negatives
« on: October 01, 2009, 12:54:53 PM »
Would it be possible to make a skin set for all the default skins, just made negative? i tried this and it looks cool, just i can't skin.

6
Modeling / Re: CLONE TROOPER SQUAD
« on: August 18, 2009, 11:38:01 AM »
It'd be cooler if they were stormtroopers  :D
 P.S. Don't know anything about modeling, sorry.

7
Completed Maps / Re: yet another ship map... (no name yet)
« on: July 19, 2009, 07:24:08 AM »
Looks like one of the most complex maps I've seen. Should be brilliant, but will it run slowly, because It's so complicated?
 Also, what will be the player cap on this one? (looks like there could be hundreds of players at once)

Looking forward to the release  :D

8
Maps in Progress / Re: Open Office
« on: July 19, 2009, 07:09:36 AM »
How did you manage to make the glass shatter? the only thing i could think of was coping from one of the SP maps.

9
Unreal Engine 2 General Modding Chat / Re: Karma Props
« on: June 22, 2009, 11:10:40 AM »
so like if you shoot it it will fall over or something?

10
Unreal Engine 2 General Modding Chat / Karma Props
« on: June 17, 2009, 09:36:27 AM »
Can any1 give me a quick rundown on what karma props are? i've seen them mentioned everywhere, but have no idea what they do (i'm quite new, so if this is a noobish question, fel free to rub it in my face  :lol:).

11
Projects / Re: Republic Commando: Mhor Kote (Our Glory)
« on: June 16, 2009, 01:00:56 PM »
Windows crashes with pritty much anything you throw at it...exept the calculator and paint (the backbone of the windows cult!)

12
Unreal Engine 2 General Modding Chat / My First Map!!!
« on: June 14, 2009, 08:42:55 AM »
Finally finished my first map (I say finally, I haven't really put much blood, sweat or tears into it)! All i need to do to share it with all of you is know where to put it. I tried attaching it with this thread, but it wouldn't allow it. Help!  :cry:

13
Unreal Engine 2 General Modding Chat / Multiple player starts
« on: June 05, 2009, 01:13:33 PM »
I am nearly done my first complete DM map (been doing a lot at once)!... But i dont know how to add more than 1 player start in multiplayer  :(
i know how to in SP with a trigger but not for DM's. is there a tutorial for this? can anyone help me? or will i be stuck with incomplete maps for the rest of my life......or am i just being blind and its easy to do?
Once i do this, i will eventually be an official Mapper.

14
Properties Editing / Tranq. Gun
« on: June 05, 2009, 12:55:32 PM »
I am planning a SP TC mod which will have a main weapon of a Tranquilizer dart gun. I could use the Bowcaster base, amoo etc. but I dont want it to kill or harm if possible. If i could make it so as when it hits, it applies a flashbang effect on the target which lasted longer that would be great, but i dont know how to do this. I know that it would involve propeties editing...
Please help.

15
Projects / Re: Defence of earth
« on: May 23, 2009, 12:45:26 PM »
But surely if they are  "A long time ago, in a galaxy far far away", it would take them a long time to get here   :geek: (as you can see, i thought about this in advance(!)) There could be a planet of the apes moment where they look at the "calender" and see that it took them a few million years................ I should really get a social life

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