Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - .:[LoC]:.Darth^Tater

Pages: [1] 2 3 ... 7
1
Unreal Engine 2 General Modding Chat /
« on: May 19, 2007, 06:50:54 AM »
My Shotty map! DM_Shotty.ctm

2
Unreal Engine 2 General Modding Chat /
« on: May 19, 2007, 06:47:04 AM »
yeah i already talked to sandy bout that, he says its all messed up and he'll try to fix it, i have the same problem, i want to change my signature

3
Unreal Engine 2 General Modding Chat /
« on: May 19, 2007, 06:44:47 AM »
lol check out some SP maps and dig in to the properties of the actors. I hope that helped a lil bit.

4
General /
« on: May 19, 2007, 06:41:55 AM »
yeah and then we would have more characters to be.

5
General /
« on: January 29, 2007, 12:36:34 PM »
Yes you did spell that right. So if anybody needs any real-world objects for their RC maps, I can send them to you. Like cars, and bottles.

6
General /
« on: January 20, 2007, 09:58:59 AM »
No, it wouldn't work. But, we could import SM's from that editor and use them for RC  :D
Just tell me what kind of sm or texture you need and i'll send it to you.

7
General / America's Army---Unreal Editor [READ]
« on: January 13, 2007, 12:11:58 PM »
Omg I just found out the same editor we're using to mod RC is being used for modding America's Army! I saw a video of someone using the unreal editor to mod AA. I can't wait to start modding for AA! I don't know how to get it yet though...

UPDATE: I just finished downloading the new version of America's Army. The editor comes with America's Army. Omg I can not wait to start modding tomorrow! So now I have two of the same editors on my desktop for different games. Heh... It's kind of funny...

8
Completed Maps /
« on: December 23, 2006, 05:48:45 PM »
oh ok.

9
Completed Maps /
« on: December 22, 2006, 01:02:47 PM »
It's kinda, wierd. But I like that electric thing in the middle :-P

10
Completed Maps /
« on: December 22, 2006, 01:01:56 PM »
Sweatz, just because your good, you don't need to brag and say everybody else stinks and you'll train them.

And talk regular! You talk perfectly on xfire and on RC! I      the way you talk, it drives me insane.

11
Announcements /
« on: December 22, 2006, 12:59:33 PM »
happy Christmahanakwanzaka! And thanks for the ranks :-)

12
Unreal Engine 2 General Modding Chat /
« on: December 20, 2006, 06:46:26 PM »
I've got it!! Well actually, I'm not really proud of myself cuz all I did was find an SP map with one of those proximity mines, copied it into my map and configured the properties. So now when you walk in a certain area, it beeps than explodes.

But before I did that, I wanted to trigger the grenade projectile. So I'm wondering, how do you trigger an SM that's not a mover? Cuz when I put the GrenadeProj in the map, it explodes right away when I play it, even when I set up all the event and tag stuff with the triggers. So if we want to make a mine out of scratch, we need to find that out. But for now use my way, because if you look for the proximity mine in the SM's, it's there but it doesn't have any of the default properties that the real ones that actually explode have.

13
Unreal Engine 2 General Modding Chat /
« on: December 20, 2006, 03:12:08 PM »
see how one arrow is bolder than the other, click on it. That should help  :wink:

14
Completed Maps /
« on: December 19, 2006, 06:04:01 PM »
Holy crap! So that's your first map?!

15
Completed Maps /
« on: December 19, 2006, 02:49:33 PM »
Wow that's nice. I've never seen your work before, and now I know what you can do  :)

Pages: [1] 2 3 ... 7