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Messages - Omega 27 Elite

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1
cool thanks.

2
Modeling / Halo Weapons in RC
« on: March 29, 2011, 07:44:04 PM »
so yeah i had an idea to have halo weapons modeled and put in RC but as i dont know how to use blender or anything else i would need someone else to do it :| just an idea

3
yeah it was the tag clans mod with the CTF2 and the dominator 2.0 and stuff. i dont think it was a bug cause a guy said he locked one and then another guy locked the other

4
............
its F actually and i know you can open and close it ive been playing for like 2 years.......... :o but they some how locked it so you couldnt open it even if you press f

5
yep thats pretty much it ill try and make a tutorial though so itll be easier

6
the shield things that you can raise and lower

7
which one do you need a tutorial for?

8
yep thats how i figured out the door breach, how to set up an explosive barrel and lots of other stuff

9
sorry i hadnt seen your edit. yeah thats my only guess but still idk why they did it.

also a question about in game in multiplayer: i was playing the TAG clans modded server and it was on lockdown and somehow someone locked the shields for the bases so that you couldn't open them. anybody know what they did

10
try to just adding more spots to the door breach(if you know how to do that). for the sniping and stuff I've got the same problem with my SP map trainingground which i'm currently working on. idk if that will work its just a thought

11
Star Wars Republic Commando Chat / Re: Questions about Unreal Editor.....
« on: February 26, 2011, 11:15:38 AM »
another thing is i was just looking at the dropship for geo_01briefing and it looks like they just dropped a bunch of stuff in there and didn't bother putting it in right. for example http://oi56.tinypic.com/2jcx0n8.jpg
i mean seriously it looks like they just dropped that stuff ijn there and didnt do anything with out they just left it all over the place

12
Star Wars Republic Commando Chat / Re: Questions about Unreal Editor.....
« on: February 26, 2011, 11:04:35 AM »
its yyy_35a and the fire is up in the trees somewhere above where you spawn. as i said its a little hard to find

13
Star Wars Republic Commando Chat / Re: Questions about Unreal Editor.....
« on: February 25, 2011, 06:56:13 PM »
ok this isnt a question about unreal exactly but anyway, in the voice paks for the kashyyk level obliterate the outpost theres sound clips that arent in the game and if you listen to them it seems that they're gunship crashes and 42(the pilot) dies and the gunship gets stuck in a tree. then the commandos go on and thats where the level starts. i  looked in the level itself and theres no gunship or anything about the crash except this: http://oi53.tinypic.com/ip6phh.jpg
its not that clear but theres a branch up high above where you spawn(its kinda hard to find) thats on fire. so i was thinking
maybe the game creators put that in and that it was part of the crash and then they forgot to take it out when they didnt
have that part of the level. does anybody know anything else about this?

14
Star Wars Republic Commando Chat / Re: Questions about Unreal Editor.....
« on: February 23, 2011, 06:23:09 PM »
ok awesome thanks :D

15
Star Wars Republic Commando Chat / Re: How do you add new squad members?
« on: February 23, 2011, 06:22:35 PM »
oh ok lol nvm then xP

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