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Author Topic: attaching static meshs to animations  (Read 2875 times)

{CCP}VI

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attaching static meshs to animations
« on: February 17, 2010, 12:47:13 PM »
hello,
i found a way to attach static meshs to animations. this might be quite helpful; for example for making weaponmods. you can make the normal weapon invisible and attach a static mesh instead of it.
heres an example of a rebelblaster

and heres a vid of a dc15 blaster carabine(not sure if the weapon is called that like) like in battlefront
http://http://de.xfire.com/video/21c635/
looks quite good in my opinion and its definatly less complicated than making and importing new animations. if thats even possible.

btw both weapon are modeled by fey from the pfw-clan.
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frazscotland

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Re: attaching static meshs to animations
« Reply #1 on: February 18, 2010, 08:07:23 AM »
thats brilliant man. i guess its you that also worked out the nu mp characters. id like to see those mods out soon. 8-)
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{CCP}VI

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Re: attaching static meshs to animations
« Reply #2 on: February 18, 2010, 08:59:38 AM »
thank you.
Quote from: "frazscotland"
i guess its you that also worked out the nu mp characters.
yep  :)
Quote from: "frazscotland"
id like to see those mods out soon. 8-)
that could need a while. im working on a quite big mod with some other guys and im sure those weapons will be in that mod. but maybe ill make some multiplayermaps with those modweapons in between. would be a bit complicated cos you'd need to put at least an animation-file and a properties-file to the correct place.
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darkvengence25

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Re: attaching static meshs to animations
« Reply #3 on: February 18, 2010, 03:37:42 PM »
OMG THATS BRILLIANT!!!! How did you make the weapons? I've been trying to make new character models lately and animations but I haven't had the time/software to do it. What software do you use to make the models and to texture them?

{CCP}VI

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Re: attaching static meshs to animations
« Reply #4 on: February 19, 2010, 05:35:35 AM »
nice that you like it
Quote from: "darkvengence25"
What software do you use to make the models and to texture them?
Quote from: "{CCP}VI"
btw both weapon are modeled by fey from the pfw-clan.
i didnt model the weapon. im really bad at modeling.  i found out how to attach them to the animation. but i know that those weapons are made with blender. excellent job.

btw if you want to make new character models i'd suggest you use accessoires to change their form. its the easiest way. then you dont need to make new animations. if it is even possible to import animations.
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arramus

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Re: attaching static meshs to animations
« Reply #5 on: February 23, 2010, 07:15:19 PM »
An effective workaround for bringing new content in over default content. Good stuff.

frazscotland

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Re: attaching static meshs to animations
« Reply #6 on: February 24, 2010, 05:35:36 PM »
ja it would be excellent if ther could be a nu sandcrawler mod v2 with diffrnt features 8-)
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darkvengence25

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Re: attaching static meshs to animations
« Reply #7 on: February 24, 2010, 07:39:14 PM »
I think we should find people who know how to make new models and animations for Unreal Engine 2. If they can teach us to make models, animations, and textures, then we can probably make a RC mod. :O

{CCP}VI

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Re: attaching static meshs to animations
« Reply #8 on: February 25, 2010, 05:28:06 AM »
Quote from: "darkvengence25"
I think we should find people who know how to make new models and animations for Unreal Engine 2. If they can teach us to make models, animations, and textures, then we can probably make a RC mod. :O

well i dont think that anyone has imported animations properly yet. and it would be alot of more work than attaching static meshs like i did. so all you need to do is to make new static meshes. and its not that hard to make and import ase files.
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arramus

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Re: attaching static meshs to animations
« Reply #9 on: February 25, 2010, 07:02:17 AM »
Can you make an attachment tut in case some of the modders want to attempt their own creations and to better educate the community?

{CCP}VI

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Re: attaching static meshs to animations
« Reply #10 on: February 25, 2010, 08:17:05 AM »
sure. the way i made it is a bit complicated and very unusual, so i'll need a while because my english is quite bad.
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