Author Topic: Editing packages  (Read 2273 times)

Neviklink

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Editing packages
« on: March 21, 2010, 05:44:56 PM »
is it possible to select individual animations and duplicate them or move them around like combine the mp animation set with geonosian elite

arramus

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Re: Editing packages
« Reply #1 on: March 22, 2010, 08:21:45 AM »
I believe so.

I could use the CloneTrooper set instead of the regular set as I wanted to play as a Clone Trooper. I did the following and it saves to Properties.u

Properties > Default CTCharacters.MPClone Properties

1) DisplayAdvanced > Mesh > SkeletalMesh'Clone.CloneTrooper'

2) Karma > RagdollOverride > Trooper

3) MPPawn > MPMeshSets > 0
Mesh > SkeletalMesh'Clone.CloneTrooper'
Set > MeshAnimation'Clone.CloneCommandoSet'

4) MPPawn > MPSkins > 0 ~ 4
Shader'CloneTextures.CloneTrooperTextures.CloneTrooper_Shader'

I took out the MP animation as it didn't suit the Clone Trooper mesh. You can always try adding strings of mesh types to one character.

frazscotland

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Re: Editing packages
« Reply #2 on: March 23, 2010, 10:29:49 AM »
hey nevik DARKVENGEANCE25on the site has made an animation /machinma its on utube v gud itis. maybe he can giv u tips also  8-)
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