Sorry to be so late with this but for SP you can have Multiple different meshes in the same squad..http://www.youtube.com/watch?v=g8ShyLZw3PAhttp://www.youtube.com/watch?v=QhHnXaEYxRo
IN actroclassbrowser untik the placeable clases box then goto PAWN CTPAWN REPUBLIC CLONECOMMANDO there youll see listed the commandos from delta squad.
Pik 1 DEFAULT PROPERTIES then in PAWN MESH SETS there enter your new skeletal mesh and keep the commando sp set animation link .
For each commando u want to change to whatever mesh thats where you change it, next goto...
INFO ,GAME INFO, CTGAMEINFO, then CTGAMEINFOSP ...DEFAULT PROPERTIES then in
CustomAnims, CUSTOM MESH SETS there all you do is add entries into the list making sure you have whatever mesh u want to use and an accompanying animation set link for it so say you want to add in cloneadult there you add entires 6 - 11 inclusive and have skeletalmesh SkeletalMesh'Clone.CloneAdult' and the accompanying animation sets
it doesnt matter what order the mesh to animations are ..
U need to have as i said previous in the commando u change in pawn meshsets changed to SkeletalMesh'Clone.CloneAdult' and MeshAnimation'Clone.CloneCommandoSPSet'
You can have r2d2 linked to commando sp set and the various animations related to sp if you want and it works haha !