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Author Topic: Projectile Help PLEASE  (Read 1927 times)

Delrahn

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Projectile Help PLEASE
« on: November 24, 2010, 07:50:31 AM »
I am creating projectiles, and am applying them to weapons, but they do 0% damage, even when I seet thier damage to 9999. How do I get them to *ACTUALLY* kill?

{CCP}VI

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Re: Projectile Help PLEASE
« Reply #1 on: November 24, 2010, 10:38:49 AM »
the ammoclass is important for the damage of the projectiles. i think the projectileclass is only used for visual reasons(except of granades, antiarmor, etc.).
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Delrahn

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Re: Projectile Help PLEASE
« Reply #2 on: November 24, 2010, 10:57:47 AM »
I already tried that and tried it again. I went to the actor browser>INVENTORY>AMMO>[myweapon'snameAMMOPROPERTIES]>AMMUNITION: The damage was already set to 3000, so I set it to 20,000, and it still took 2 hits with my sniper rifle to kill a BATTLE DROID!!
Will some one please tell me how to fix this? Does it have something to do with the fact that the effect of my projecile is a wookie turret projecile?
« Last Edit: November 24, 2010, 11:03:06 AM by Delrahn »

frazscotland

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Re: Projectile Help PLEASE
« Reply #3 on: November 24, 2010, 01:29:16 PM »
Did u make new CTEffect also to accompany new projectile ??? or use existing projectile effect ???
 :o
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Delrahn

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Re: Projectile Help PLEASE
« Reply #4 on: November 24, 2010, 07:03:01 PM »
I used an existing projectile. It's the Wookie Turret's prpjectile.

frazscotland

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Re: Projectile Help PLEASE
« Reply #5 on: November 29, 2010, 06:15:29 PM »
yeh i used wookieturretproj for mi trando promod for te dcblaster. well u must goto the wookie turret ammo  in properties and up the damage there. i think its 10 per shot i know its less than dc17blaster at 30
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