Author Topic: My (very simple) teamwork COOP project  (Read 11912 times)

.:[LoC]:.Darth^Tater

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My (very simple) teamwork COOP project
« on: December 13, 2006, 06:02:17 PM »
I just wanted to make a multi-room map with some AI so me and my friend could play together on his server. It isn't going to have any special SP stuff like path nodes, it will just have some AI pawns placed in the rooms. Once you defeat all the enemies in one room, a door opens to the next room.  I've already started it, but so far I only have all the rooms and the textures.

Any ideas?
« Last Edit: December 31, 1969, 05:00:00 PM by .:[LoC]:.Darth^Tater »
In-game name: Genesis

Squad_Sammaron

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« Reply #1 on: December 13, 2006, 06:53:51 PM »
ya, kk. first off, i can do pathnodes for ya if you want. second off, i can do scripted sequence. third off, how you gunna make open only after enemies are dead?
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
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.:[LoC]:.Darth^Tater

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« Reply #2 on: December 14, 2006, 02:21:04 PM »
I don't know lol. But since you know all that good stuff, you wanna help me on this?

What do path nodes do anyway? Is it for AI enemies to follow or your squadmates to follow? Cuz if it's for AI squadmates, I don't need 'em. But scripted sezuences would be good.
« Last Edit: December 31, 1969, 05:00:00 PM by .:[LoC]:.Darth^Tater »
In-game name: Genesis

Squad_Sammaron

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« Reply #3 on: December 14, 2006, 03:53:51 PM »
its for any ai, squad or bot. pathnodes just make them walk here or there. send me beta if you need help.
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
       Title of Regal, Tales of Symphonia
       Stolen by Sammaron, Lord of All

Hybrid_Soldier196

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« Reply #4 on: December 15, 2006, 10:36:46 AM »
Finally someone else is working on a COOP project!!! Im still working on mine but...its a load of work.
« Last Edit: December 31, 1969, 05:00:00 PM by Hybrid_Soldier196 »

.:[LoC]:.Darth^Tater

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« Reply #5 on: December 15, 2006, 12:55:35 PM »
ok Squad i'll send you the map when I'm finished with what I'm doing, I might even make different versions of the level where you have squadmates.

When I send the map to you (i'll post here when I do), i'll also send you a sketch of where I want the pathnodes to go and what I want for sequences. Are you able to make a door open when all enemies are dead?
« Last Edit: December 31, 1969, 05:00:00 PM by .:[LoC]:.Darth^Tater »
In-game name: Genesis

Squad_Sammaron

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« Reply #6 on: December 15, 2006, 05:06:14 PM »
Quote from: "Mr. Smith"
ok Squad i'll send you the map when I'm finished with what I'm doing, I might even make different versions of the level where you have squadmates.

When I send the map to you (i'll post here when I do), i'll also send you a sketch of where I want the pathnodes to go and what I want for sequences. Are you able to make a door open when all enemies are dead?
yea, um... squadmates won't obey you, they just won't shoot you :D second off, i might be able use scripted sequence, but i doubt it. doin that door thingy 'll be hard.
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
       Title of Regal, Tales of Symphonia
       Stolen by Sammaron, Lord of All

.:[LoC]:.Darth^Tater

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« Reply #7 on: December 17, 2006, 08:48:03 AM »
ok well i'll work it out somehow
« Last Edit: December 31, 1969, 05:00:00 PM by .:[LoC]:.Darth^Tater »
In-game name: Genesis

Squad_Sammaron

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« Reply #8 on: December 17, 2006, 02:07:13 PM »
kk you almost done wid map?
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
       Title of Regal, Tales of Symphonia
       Stolen by Sammaron, Lord of All

.:[LoC]:.Darth^Tater

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« Reply #9 on: December 17, 2006, 04:14:53 PM »
Yeah just gotta work out a few simple bugs.

EDIT: I'm done. I just need to make a sketch so you know where to put the pathnodes. What's ur email?
« Last Edit: December 31, 1969, 05:00:00 PM by .:[LoC]:.Darth^Tater »
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Hybrid_Soldier196

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« Reply #10 on: January 04, 2007, 05:05:04 PM »
So are you guys almost done?
« Last Edit: December 31, 1969, 05:00:00 PM by Hybrid_Soldier196 »

Squad_Sammaron

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« Reply #11 on: January 04, 2007, 05:18:30 PM »
ok first off i don't have e-mail :D just put it up for DL, then ask for it to be taken off :D no one coud play wid it anyway :D
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
       Title of Regal, Tales of Symphonia
       Stolen by Sammaron, Lord of All

Spuz

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« Reply #12 on: February 24, 2007, 06:35:35 PM »
found anything about the door out yet??? im kinda interested
« Last Edit: December 31, 1969, 05:00:00 PM by Spuz »
My maps: ForestCorridor             Pizzaria
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Commander Bly

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« Reply #13 on: April 20, 2007, 11:36:42 PM »
Quote from: "Mr. Smith"
Are you able to make a door open when all enemies are dead?

I'm just a noob, but would a timed trigger or a condition trigger be of any assistance here?
« Last Edit: December 31, 1969, 05:00:00 PM by Commander Bly »

Meatshield

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Re: My (very simple) teamwork COOP project
« Reply #14 on: June 24, 2008, 05:09:36 AM »
Set the tag of the bots in the room to the same thing, because when they die they trigger an event, so you can use a counter to count the number of bots, and trigger the door to open (see my AI_training map for a example) it's the room just after the first corridor
dl link
http://files.filefront.com/AI+Trainingz ... einfo.html
(it's meant to be played in SP mode but i tested this part in MP and it Still works so it should work for you :)