Ok first, how do you make a like a outside that has all your current buildings in the outside box?
I mean like in outpost 31core you can see the whole building when you go out. When I try to make a 4000 by 4000 by 3000 box and I subtract it, all the buildings that were there in the first place dissapear. Any idea on how to do that ?
Second, how do you rotate static meshes? I tried with the texture rotater and the actor rotater, by pressing ctrl and moving the mouse sideways but it doesnt work. ( Not how to move them around but how to actually TURN them around)
Nvm i figured the second one out but is it possible to walk on static meshes? Ok i put a static mesh thats called pipe into a wall but when you try to look through the pipe, you see the wall. Is there a way to make just the part of the wall thats blocking the pipe go away?
One more thing, how do you delete the end of a room? (i mean like the wall at the end of the room, can you delete that part so you can lead a path into a static mesh?)