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Author Topic: Importing static meshes  (Read 3525 times)

explode

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Importing static meshes
« on: January 27, 2007, 07:34:48 AM »
I just wanted to know how to import SM's from other unreal powered games.
I tried just copying and pasting, but that didn't work, so, could someone tell me how to do this?
Thanks in advance!
« Last Edit: December 31, 1969, 05:00:00 PM by explode »


Squad_Sammaron

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« Reply #1 on: January 27, 2007, 08:26:40 PM »
Hmmmmmmmm.... maybe...maybe...nah, i got a blank. i don't think you can because... wait a minute... i think i got it... open up the other directories under SM's copy entire categories (would they be same file type?) and then paste into RC categories might work... i dunno :D
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
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Sandcrawler

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« Reply #2 on: January 28, 2007, 01:18:14 AM »
That might work. But the way that I know will work is by converting the SM to a bruth and then exporting the brush in unreal text code, and retexturing it in RC.
« Last Edit: December 31, 1969, 05:00:00 PM by Sandcrawler »
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explode

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« Reply #3 on: January 28, 2007, 09:23:05 AM »
But I don't acltually have the game, I just got the demo and some custom mesh packages, so I can't do the brush thing...
I already tried simply copying and pasting, but that doesn't work at all..
If I try to open the mesh package, UED just crashes, as always....
*flips off LA for their but holish game developing*
« Last Edit: December 31, 1969, 05:00:00 PM by explode »


Squad_Sammaron

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« Reply #4 on: February 15, 2007, 05:26:43 PM »
uhh.. i meant the FILE containing the data into RC's mesh file if they all match up.

PS: another old post :D
« Last Edit: December 31, 1969, 05:00:00 PM by Squad_Sammaron »
"Testosterone - You\'ve never seen so much man in one place."
       Title of Regal, Tales of Symphonia
       Stolen by Sammaron, Lord of All