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Author Topic: DM_Domination - FINAL  (Read 25688 times)

arramus

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« Reply #30 on: March 11, 2007, 09:05:20 AM »
The map's all zoned now and should help frame rates as the central area is going to have a few more detailed additions.



The SM has gone and a more primitive looking addition is in its place.


Here's a device called the wheel. A bone crushing device.


The spikes.


And the saw.


These are all devices used in Europe and the US in days gone by.
« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

arramus

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« Reply #31 on: March 12, 2007, 09:29:51 PM »
The Bowcaster will be the weapon of choice for this map and it adds to the theme quite nicely.



A working guillotine.

« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

arramus

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« Reply #32 on: March 13, 2007, 07:30:26 PM »
Just a few tweaks and final additions and then this map's ready for final.

Working spikes.


Hanging around.


The rack.
« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

arramus

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« Reply #33 on: March 16, 2007, 08:13:32 AM »
I had a real biotch moment with the editor with the very last Build All. Every time I ran the Build All it would freeze just as it reached the Partitioning stage.

The only way I could resolve this was reduce the Optimization setting from Optimal to Good. Maybe it just had one too many brushes :)

It's always a pain when UE starts being troublesome but Optimal to Good shouldn't be much of an issue as the map is well zoned.

Here's a temporary download while it's going through the upload process to the Downloads section.

http://files.filefront.com/DM_Dominatio ... einfo.html

I blame the addition of the last torture device for the UE woes :)
« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

CLONECOMMANDER501

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« Reply #34 on: March 17, 2007, 05:19:56 AM »
I wish LucasArts would just give us better tools.
« Last Edit: December 31, 1969, 05:00:00 PM by CLONECOMMANDER501 »