Author Topic: Open Office  (Read 4968 times)

icepwn

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Re: Open Office
« Reply #15 on: June 21, 2009, 04:17:24 PM »
Cool to see people still visiting this site :)

PeeWeeShooter

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Re: Open Office
« Reply #16 on: July 13, 2009, 05:32:22 PM »
Quote from: "icepwn"
Cool to see people still visiting this site :)
And that people still joining up!   This is soundin great but if youve got any progress post up some pics ;)

powers2005

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Re: Open Office
« Reply #17 on: July 19, 2009, 07:09:36 AM »
How did you manage to make the glass shatter? the only thing i could think of was coping from one of the SP maps.
"Initiate door breach, commando"  Delta 38

"You\'re only supposed to blow the bloody doors off!"  Michael Caine

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frazscotland

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Re: Open Office
« Reply #18 on: October 13, 2009, 04:10:42 PM »
nope, i'm planning on finishing it this summer.

hows the map coming along.? cant wait to see it .regards  8-)
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RC-1266

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Re: Open Office
« Reply #19 on: October 14, 2009, 03:11:21 PM »
I thought I would have enough tim in summer holiday, but I hadn't.
Now I still don't actually, but I really want to get it finished.
I've a new computer now, I will pick it up as soon as I get my UnrealEd working again (weird black viewport bug).

I did the shattering glass effects by converting a brush to a static mesh, and that static mesh to a prop with health and a death effect.
The only problem is that the death effect won't be displayed in multiplayer, though it's still possible to hear sounds.
If someone figures out a way to get it visible in MP, please post it, because that would be completely awesome.

So I've still lits of work to do, but at least I take time I don't have for it now ;)

frazscotland

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Re: Open Office
« Reply #20 on: October 25, 2009, 05:06:30 PM »
perhaps you could make 2 versions in an installer like crater ? 1 asa singlplayer mission like search for sev with bots in and 2 a more basic for multiplayer. but the clikinstaller can hav multiple extract files to diffrnt points from anyways. maps,textures ,sytem files  . best regards with it nyways fraz  looks amazin 8-)
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RC-1266

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Re: Open Office
« Reply #21 on: October 26, 2009, 10:14:26 AM »
Yeah I was thinking about doing that as well, but the power of the map is all the moveable props and destroyable glass... So I cancelled working on it until I find a more proper solution.

frazscotland

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Re: Open Office
« Reply #22 on: October 26, 2009, 11:51:41 PM »
yes but even if you hav updated system files like karma or movers or whatever u kan include that with the clikinstaller to extract. so its not that big a prob it jus means that everyone wil have to update a few files withit. cos this looks to good a proj to get stumped.  :cry:  u kan even do a clikinstaller with original values included inside a clikinstaller to extract to game data folder so ppl can revert to original settings with any mod u make. iv done it for someone elses mod. lol i modded a mod. :oops:
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