Thank you Judgment.
I will certainly perform beta testing and offer feedback.
Change '?' > 'Help'
Change 'Server's options' > 'Server Options'
Change 'General options' > 'General Options'
Change 'Specifics options' > 'Specific Options'
change 'Enter the servername' > 'Enter the server name'
Change 'TeamDeathmatch' > 'Team Deathmatch'
Change 'Assaut' > 'Assault'
Change 'Server's state' > 'Server status'
Change 'Enter the scorelimit to win' > 'Enter the score limit to win'
Change 'Enter a timelimit before the end of the match' > 'Enter a time limit before the end of the match'
Change 'Enter the maximum of players into the server' > 'Enter the maximum number of players'
Change 'These options are only activate for special gametype' > Some options are only active for specific game types'
Change 'Balanceteam' > 'Balance team'
Change 'Tick if you want the teams to be balanced when a player comes' > 'Tick if you want the teams to be balanced when a player joins'
Change 'Friendly Fire' > 'Friendly fire'
Change 'Tick if you want this option activate and choose the damage below' > 'Tick if you want this option active and chose the damage setting below'
Change '1 is normal damages (like an ennemy) and don't tick it for no damages. This number cannot be above 1.00.' > '1 is normal damage (like from an enemy). Don't tick if you want 0.00 damage. Increase for other damage, e.g. 0.5 for half damage. This number cannot be above 1.00'
This is only a launcher so we have to add extra maps to the .ini. It would be great if we could expand for that, e.g.
Mixed Mode for all gametypes rotating
A crash guard would help that starts the server if it is crashed in game or in the event of a general crash.
I started Deathmatch and it launched fine. I stopped the server and then started Team Deathmatch but the server crashed.
Extra specific features like:
Setting the number of assault rounds per map:
where <rounds> is a positive integer.
Setting the time per round
where <time> is the positive number of minutes in the round.
Setting the game speed:
<fraction> indicates the speed of the game. The menu supports speeds of
.75, 1.0, or 1.25, though other positive values are possible.
Setting whether dropped weapons stay:
?WeaponStay=<true or false>
Setting WeaponStay as true means that weapons will stay in the world whendropped. False indicates that they will vanish after a short period of
It's looking good though and will certainly be helpful.