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Messages - Dark Lord

#31
Completed Maps / Re: [RC] Shadowlands
November 05, 2011, 07:58:47 PM
here is the completed version, just a little late for Halloween is all, but you dont need that to play creepy maps anyway :)
http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=233
#32
1. there were some rumors a few months ago on steam about a new developer coming in to LA to possibly do RC2, that was the last i ever heard, but i am not counting on it

2. http://forums.sandcrawler.net/index.php?topic=203.0 (please look at other places on the forum to see if your question is already answered)

3. right click on an object, go to select, then to all actor. however, if you mean a drag select feature, no
#33
Completed Maps / Re: [RC] Shadowlands
September 04, 2011, 11:22:10 AM
well i was referring more towards actual AI that would try to kill you, as there is a way to make units transparent, but the animations just wouldnt fit that well
#34
Completed Maps / Re: [RC] Shadowlands
August 27, 2011, 04:14:19 PM
had two ideas, one of zombie clones and the other of ethereal beings (though for that i dont know which model i would use in the first place)
zombie is main thing, which you could aptly name zombietrooper or something. dont bother with ethereal unless you can think of something that fits wraithness :)
#35
Completed Maps / Re: [RC] Shadowlands
August 27, 2011, 09:07:42 AM
sounds good, i could send you a beta of the map and see what you can do if you wanted to work it that way. AI is one area of modding which like i have said i have had very little to do with...

if nothing works out well it doesnt really matter, everything being dead is kind of creepy and sithy as well lol
#36
Completed Maps / Re: [RC] Shadowlands
August 26, 2011, 07:10:14 AM
at this point i am strongly considering that dark side relic thing, where clone troopers went and got corrupted. so far i have two problems:
one, i am trying to make a clone trooper who looks exactly like my others (camo) but has a glowing red visor. i have not really figured out self-illumination though, so all i have gotten is a solid black, shiny trooper with glowing red visor (which looks cool anyway, so i might go with that)
two, clients (in my experience) cannot see when an AI unit is wearing a custom skin, even if they have that texture

were i to fix the last problem, i would certainly create guardians around the relic. at this point the only thing i have in mind is dead bodies making it look like there were many struggles originating in the dark side cave

zombies would also be a interesting option, but with two problems:
one, do they actually behave like zombies? i dont know if you have noticed, but clone troopers dont exactly behave in a scary way lol
two, same client problem as above



as far as music is concerned, the assault ship i never personally found scary. however, i was always uncomfortable in the shadowlands in kotor. would anyone know how to put the music from there in RC?
#37
Completed Maps / [RC] Shadowlands
August 21, 2011, 08:03:16 AM
name is pretty self explanatory, the map is the crash site of a troop transport ship in the middle of the shadowlands
also, im looking for ideas on how to make this map creepy and scary, this is meant to be everything that my malachor map was not (but was intended to be). so far i have signs of giant spiders and am also contemplating a dark side relic with trooper sacrifices and corrupted clones and fun stuff like that, but that part is just a consideration at this point (waiting to see if there are better ideas). therefore, please give any feedback and ideas that you might have

screenshots (from top left to bottom right) crash site, cave under the crashed ship, spider nest, one of the paths
#38
Completed Maps / Re: Sub Base
August 07, 2011, 09:39:03 AM
hmm i suppose that is rather sad... lol
i would fix it myself if my RC computer wasnt getting over a virus right now. just a warning, don't follow random links for so called Dawn of War mods lol...i need to stop using google images for modding inspiration
#39
Completed Maps / Re: Sub Base
August 06, 2011, 10:41:16 PM
well that's exciting, apparently your website hates large maps. i'll just have to find better ways to compress stuff lol

and fraz, do you really not have a copy of jaigalaar after all this time?
#40
did you try the patching idea? if that doesnt work you might try googling the issue
#41
i would avoid reinstall as much as possible, ive known of others to experience and experienced myself cyclic redundancy errors in the registry, meaning you either buy a registry tool, or never install that game on that computer again. somehow, only lucasarts games have this problem, probably because lucas just wants more money (but thats just me venting)

anyways, i would try just deleting or moving the files out of the save folder. if that does not work, then copy over the whole system folder from the other user and replace it
#42
it has been very long since i did it, so im not sure, but i think the patch adds the unreal ed?
in that case, i would try putting your current unrealed files in a separate folder, and reinstalling the RC patch because you would seem to have activated some setting that is now saved in your unrealed configuration files
or on that note, perhaps you should copy over all the unrealed files from your user that works into the user files of the one that you use most often

note to self anyways, never copy and paste water lol
#43
what actor is it doing this with? do any others work?
#44
try replacing the actor? never had that problem...
#45
Completed Maps / Re: Sub Base
June 17, 2011, 04:34:07 PM
did you ever get a chance to check on this? i have still been unable to upload it