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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Star Wars Republic Commando Chat => Topic started by: Delrahn on April 23, 2010, 12:45:03 PM

Title: Model Importing Help Please
Post by: Delrahn on April 23, 2010, 12:45:03 PM
Okay. I downloaded an NPC off of the UT2K4 site, but I don't know how to import it to Republic Commando. I can import into RC because it runs of the same engine as UT2K4 rite? So how do I import it then?
Title: Re: Model Importing Help Please
Post by: frazscotland on April 23, 2010, 05:55:48 PM
personally ive never seen anyone succesfully importing a brand nu model into rc as of yet. im sure its not imposssible but nevertheless not easy. as far as i know u best askin CCP-IV or PFWSKIP as theyr pioneering adding nu moded wep meshes to rc in their forthcoming mod, arramus and sandcrawler also maybe know how  :idea:
Title: Re: Model Importing Help Please
Post by: {CCP}VI on April 24, 2010, 02:01:21 AM
we edited the animations by attaching staticmeshes to them. thats the easiest way.
guess its also possible to import meshes. i've tried it once and it worked though it was just a little test with a simple box without bones.
but i've never tried to import animations.
in the animationbrowser you can import psk(mesh) and psa(animation) files. at least you can try.
in case you have no psa and psk but ukx im quite sure it won't work. then you can try to copy it into the animationfolder.
good luck.
Title: Re: Model Importing Help Please
Post by: Sandcrawler on April 24, 2010, 06:58:10 AM
If Lucasarts didn't break it then:
kfmod.php?page=tutorial-5 (http://sandcrawler.net/forum/kfmod.php?page=tutorial-5)